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  	<title><![CDATA[游戏动力学初探_0.1]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942009389525921</link>
    <description><![CDATA[<div><P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">为什么玩游戏？这个问题，一本很老的老外的书——《<SPAN lang=EN-US>Game Design</SPAN>：<SPAN lang=EN-US>Theory and Practice</SPAN>》给出一些解释，不过，就是在我以前第一次看的时候都觉得有问题。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">那本书说，“玩家需要挑战”，那为什么人们会选择有“挑战性”的游戏来挑战，但不选择更有挑战的其他事情来做呢？比如国家司法考试，<SPAN lang=EN-US>4%</SPAN>的通过率，挑战性够高了吧，而且回报也不错哦。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">那本书说，“玩家需要交流”，更是吐血，与真人面对面聊天交流会差过通过电脑、通过游戏来交流？？？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">“玩家需要独处的经历”，为什么不选择打坐自省，更是符合中国人的传统吧？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">“玩家需要炫耀的权利”，炫耀？为什么不选择考试得第一名，或者拿老爸老妈给的钱买一个漂亮的物品去炫耀更是直接呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">“玩家需要情感体验”，为什么不选择实际的父子、母子、兄弟姐妹或者朋友之间的情感体验呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">“玩家需要幻想”，幻想？小说或者电视电影也可以啊，为什么要选择游戏来幻想呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">其实那本书所总结的“为什么玩游戏”都是些表面现象，就如回答物体为什么会动是因为有马车拉着，一旦被反问那半空的石头没有马车拉，为什么会从高处掉下来，马上陷入无法自圆其说的境地。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">读过高中物理的人都知道牛顿三大定律，知道物体是保持匀速运动，直到有外力影响，才会有变化。为了下面讨论方便，也可以这么说，物体保持匀速运动，当该物体受力出现压力差（矢量），该物体的运动状态即出现变化。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">简单地说，压力差<SPAN lang=EN-US>=</SPAN>运动状态变化<SPAN lang=EN-US>=</SPAN>变化的驱动力。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">如果推而广之（假设成立），那么可以得到 差异<SPAN lang=EN-US>=</SPAN>变化的驱动力，那么人们会从其他状态中<SPAN lang=EN-US>(</SPAN>如现实中读书工作<SPAN lang=EN-US>)</SPAN>“变化”到游戏中，应该存在一种差异是这个变化的原因。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">结合以前我的一篇文章《游戏容量分解和计算》<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><A href="http://zfscnu.blog.163.com/blog/static/7300094200922102232764/"><SPAN style="COLOR: #804000; TEXT-DECORATION: none; text-underline: none">http://zfscnu.blog.163.com/blog/static/7300094200922102232764/</SPAN></A></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">有一个猜想，游戏容量的差异是人们进入游戏的驱动力。这个时候，需要把人生也视作是广义的“游戏”<SPAN lang=EN-US>,</SPAN>人生即游戏。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">把人生视作广义的游戏，可以看到游戏容量公式同样是适用的，人生这个游戏也同样是有无数个压抑释放所组成，同样可以分成两类：<SPAN lang=EN-US>danger and choice</SPAN>（危险与选择）和<SPAN lang=EN-US>I<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang=EN-US>)</SPAN>。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">无论读书还是工作，每一天的早晨，当闹钟响起后（<SPAN lang=EN-US>danger</SPAN>危险），你的选择是起床还是赖床呢？饿了（<SPAN lang=EN-US>danger</SPAN>危险），早餐是选择家里吃还是到外面吃？面对学习任务或者工作任务，如何做？做到什么程度等等这也是选择。人生无外乎是在一堆选择中度过。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">而人们也有很多很多<SPAN lang=EN-US>I<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang=EN-US>)</SPAN>，在校想要第一名，工作想要晋升加薪，家庭想要美满，<SPAN lang=EN-US>MP3</SPAN>、<SPAN lang=EN-US>PSP</SPAN>、车子、房子等等无数的想要。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">不过，人们很快会发现，自己的日常生活在一天又一天之后，其实是没有什么“新奇”，只是一遍又一遍重复而已。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">记不记得小学第一天的上学日子，自己是否怀着不亚于进入一款游戏大作的期待心情呢？第一次见面的同学，自己是否有着不亚于第一次与其他网友组队下副本的欣喜心情呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">第一个“称号”——少先队员，是否让自己有不亚于在网络游戏为一个<SPAN lang=EN-US>XX</SPAN>称号所奋斗的激情呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">第一个装备——书包，第一个坐骑——自行车、、、、无数个“第一次”，是否记得曾经是多么的欣喜与兴奋。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">时间，次数的重复，慢慢地让我们经历了这些“游戏容量”，所以人们才会觉得好像人生有点单调，自自然然，人们才会了找一些更有趣的事情来做。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">人们选择什么有趣的事情是各自的价值观，这里所关注的是人们趋向于有趣，即游戏容量的差异驱动着人们做选择。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">那么是否可以得到一个这样的公式：<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><A href="http://img.bimg.126.net/photo/GLLbhi7sFamNtyCWAcVW6A==/580119927002147514.jpg" target=_blank><IMG title="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" alt="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" src="http://img.bimg.126.net/photo/GLLbhi7sFamNtyCWAcVW6A==/580119927002147514.jpg"></A></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">很明显这个公式是存在疑问，比如说按理说围棋的游戏容量应该远远大于现在市面存在的游戏，流传上千年而不衰，曾经被奉为国术，君子四艺之一，为什么现在的流行还比不过跑跑卡丁车呢？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">所以，游戏动力学公式除了游戏容量外，还应该存在一个变量，就是接触面——<SPAN lang=EN-US>S</SPAN>。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><A href="http://img.bimg.126.net/photo/JXUnty43Jwwn-RETex1VLQ==/1138847755772802609.jpg" target=_blank><IMG title="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" alt="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" src="http://img.bimg.126.net/photo/JXUnty43Jwwn-RETex1VLQ==/1138847755772802609.jpg"></A><A href="http://img.bimg.126.net/photo/w_9WQmQ15gdxPggFwtLzfw==/1138847755772802610.jpg" target=_blank></A></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">以围棋为例，面对同同 星·小飞挂，一个稍懂棋能比一个初学者看到更多的“危险”，看到更多“选择”，虽然围棋本身提供了一样丰富的<SPAN lang=EN-US>danger and choice</SPAN>（危险与选择）压抑释放，但是一个稍懂棋的人因为能看到更多<SPAN lang=EN-US>danger and choice</SPAN>（危险与选择），所以他能体验到更多的游戏乐趣。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">所以，玩家可以体验到游戏容量的程度，就是游戏接触面——<SPAN lang=EN-US>S</SPAN>。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">游戏接触面与玩家本身的知识、经历等有关，比如上面的围棋例子，有学过围棋知识的玩家与没学过的玩家，他们对于围棋的接触面是不一样。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">而且游戏接触面随着玩家游戏时间的增加，也会有着变化，一般是越来越广。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">因此，游戏动力学公式为：</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><SPAN lang=EN-US><IMG title="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" alt="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" src="http://img.bimg.126.net/photo/w_9WQmQ15gdxPggFwtLzfw==/1138847755772802610.jpg"></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><SPAN style="TOP: 7pt; mso-text-raise: -7.0pt"></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">这个公式可以解释很多很多事情，比如同同一个游戏，为什么中美玩家会有不一样的玩法？<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">比如<SPAN lang=EN-US>WOW</SPAN>，这个游戏提供的游戏容量应该是一样，一样的游戏，存在差异是玩家的接触面。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">因为中美教育体系所造成的经历差异，中国的玩家在学生阶段一直被灌输着排名的观念，还有<SPAN lang=EN-US>80</SPAN>年代改革开放以来，社会的快速发展产生的攀比之风时时伴随成长，某某品牌的书包、变速车的流行等等。这些经历都让中国的玩家价值观趋向看到“装备”，看到“等级”。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">接触面的不一样，让中国的玩家从<SPAN lang=EN-US>WOW</SPAN>游戏中体验到不一样“方向”的游戏乐趣，从而推动着玩家趋向于沿着不一样的 游戏玩法方向 去体验<SPAN lang=EN-US>WOW</SPAN>游戏。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">在本质而言，疯狂地在游戏“追逐”极品装备与痴迷地追着一部小说或者电视剧是没有太大不同，都只是<SPAN lang=EN-US>I want</SPAN>（我想要）的对象不一样而已。当把人生视作游戏的话，追小说或者电视剧其实也是在玩一个游戏。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">当一个玩家因为自身经历等原因，与游戏中某一个“压抑释放”产生“共鸣”，玩家心里潜藏的攀比心对游戏某个装备产生了想要获取的冲动，玩家心里某些幻想或者经历与小说或者电视剧的剧情产生某种联系，于是玩家会集中关注到装备或者剧情中，随之而来的是玩家对于游戏其他的方面或者其他游戏的接触面锐减，或者说没有兴趣去接触，那么在“四周”接触面接近为<SPAN lang=EN-US>0</SPAN>时候，只有单一一个游戏压抑释放来驱动玩家，于是玩家就只会疯狂沉迷于单一装备或者一部小说的剧情。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">专注，一般会有两个结果，一个是厌烦，就如一首很好听的歌，重复专注听几十遍后，一般人也会厌烦；另外一个结果是有更深入的认识，从而继续维持专注。前者的结果是一般人大多数情况的结果，后者、、、、、一般成就一个伟人。<SPAN lang=EN-US>^_^</SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">一般人，很多时候会出现空虚感，茫然感，这一般是之前专注于某一个“想要”压抑，使自己与“四周”其他的接触面减极小，在压抑获得释放后，忽然失去驱动力，而自己与“四周”其他的接触面极小，一时产生不了其他驱动力，所以就产生了空虚感，茫然感。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">所以说，一个学生经过沉闷高中后考上大学后忽然的空虚感、茫然感，与一个网络玩家经过沉闷的刷怪刷副本获得极品道具后的空虚感、茫然感的原因是没有什么不同的。<SPAN lang=EN-US></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">啰嗦了这么多，只是为了总结和阐述游戏动力学公式</SPAN></P><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;<IMG title="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" alt="游戏动力学初探_0.1 - zfscnu - zfscnu的个人主页" src="http://img.bimg.126.net/photo/w_9WQmQ15gdxPggFwtLzfw==/1138847755772802610.jpg"></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P><SPAN lang=EN-US></SPAN></SPAN>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><SPAN style="TOP: 7pt; mso-text-raise: -7.0pt"></SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">这个公式可以“完美”地解释很多的事情，包括狭义游戏与广义游戏的事情，至少我现在还没有发现什么大漏洞，本来还有很多东西要写的，但写着写着，感觉有些费劲，就算了，<SPAN lang=EN-US>so</SPAN>，这篇文档命名为初探<SPAN lang=EN-US>0.1</SPAN>版本。<SPAN lang=EN-US>^_^</SPAN></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 24pt; mso-char-indent-count: 2.0"><SPAN lang=EN-US style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">&nbsp;</SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942009389525921</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942009389525921</guid>
    <pubDate>Wed, 8 Apr 2009 09:05:25 +0800</pubDate>
    <dcterms:modified>2009-04-08T09:08:27+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[游戏容量分解和计算]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200922102232764</link>
    <description><![CDATA[<div><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >  <DIV style="BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; PADDING-BOTTOM: 1pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; mso-border-bottom-alt: solid windowtext .75pt; mso-element: para-border-div;"  >  <P pt cm MARGIN><B style="mso-bidi-font-weight: normal;"  ><FONT size="2" ><FONT color="#000000" ><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman';"  >本文免费供网络学习和研究，如要用于商业用途，如杂志、书籍出版等请联系作者，也就是我</SPAN><SPAN lang="EN-US" ><FONT face="Times New Roman"  >.</FONT></SPAN></FONT></FONT></B></P>  <P pt cm MARGIN><B style="mso-bidi-font-weight: normal;"  ><FONT size="2" ><FONT color="#000000" ><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman';"  >电子邮箱</SPAN><SPAN lang="EN-US" ><FONT face="Times New Roman"  >:zfscnu@163.com</FONT></SPAN></FONT></FONT></B></P></DIV></SPAN></B>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><B><I style="mso-bidi-font-style: normal;"  ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >本文目的<SPAN lang="EN-US" ></SPAN></SPAN></I></B></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >“</SPAN></B><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏性<SPAN lang="EN-US" >”</SPAN></SPAN></B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >是很多人，包括游戏制作者和游戏爱好者都理解的名词，其在很多文章中使用也相当频繁，这也就说明了它非常重要。它目前的弱点是没有定量化。科学发展历史说明重要概念的定量化会推进科学规律的发现。本文的任务是让<SPAN lang="EN-US" >“</SPAN><B>游戏性</B><SPAN lang="EN-US" >”</SPAN>从定性概念走向定量化。</SPAN></P><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN lang="EN-US" >  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><B style="mso-bidi-font-weight: normal;"  ><I style="mso-bidi-font-style: normal;"  ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >本文结构<SPAN lang="EN-US" ></SPAN></SPAN></I></B></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、引入一个断语：游戏的本质是由<SPAN lang="EN-US" >1</SPAN>个以上的 压抑释放 所组成。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >2</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、把<B style="mso-bidi-font-weight: normal;"  >现在的</B>游戏的 压抑释放 分成两类：频分与时分<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >3</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、借用组成论的广义集合和复杂度引入游戏容量公式<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >4</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、对游戏容量公式的一些定性分析<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >5</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、后续相关文章介绍<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><B style="mso-bidi-font-weight: normal;"  ><I style="mso-bidi-font-style: normal;"  ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >正文<SPAN lang="EN-US" ></SPAN></SPAN></I></B></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >1</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >、推导前准备<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >“</SPAN></B><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏性<SPAN lang="EN-US" >”</SPAN></SPAN></B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >是一个很常使用的词语，大家评价一款游戏的时候，常常会说这个游戏的游戏性如何如何，但是到底<B><SPAN lang="EN-US" >“</SPAN>游戏性<SPAN lang="EN-US" >”</SPAN></B>是指什么呢？与什么相关呢？游戏性好是好到多少呢？坏是坏到多少呢？<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >今年春节前没事琢磨一下<SPAN lang="EN-US" >3G</SPAN>技术，对通信容量的一些感悟让我融汇以前的认识，从而找到一个大体代表<B><SPAN lang="EN-US" >“</SPAN>游戏性<SPAN lang="EN-US" >”</SPAN></B>的值——游戏容量，<SPAN lang="EN-US" >game capacity</SPAN>简称为<SPAN lang="EN-US" >gC</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >为了能够推导出</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏容量的公式，这里需要引入一个断语：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >“ 游戏的本质是由<SPAN lang="EN-US" >1</SPAN>个以上的<SPAN style="mso-bidi-font-weight: bold;"  >“压抑释放<SPAN lang="EN-US" >”</SPAN></SPAN>所组成。”<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这个断语不难从大家的游戏体验中感觉得到，这里就不做详细证明。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >2</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、频分和时分的<SPAN style="mso-bidi-font-weight: bold;"  >“压抑释放<SPAN lang="EN-US" >”</SPAN></SPAN><SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >在推导游戏容量前，先来看看移动通信容量是怎么样的？一代、二代和现在热炒的三代技术是怎么演进的。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >所谓的通信技术演进就是增加多一“维”的划分来增加通信容量，第一代就是频分，假设有一段频谱，被划分成<SPAN lang="EN-US" >100</SPAN>段，那么就有<SPAN lang="EN-US" >100</SPAN>个信道可以给<SPAN lang="EN-US" >100</SPAN>个用户同时使用；<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >第二代就是在频分的基础上再加多一个时分，假设在一个频率内又划分出<SPAN lang="EN-US" >10</SPAN>个时间小段，由<SPAN lang="EN-US" >10</SPAN>个手机各自占用其中一个时间小段，比如在频率<SPAN lang="EN-US" >1</SPAN>中规定以<SPAN lang="EN-US" >10</SPAN>毫秒为一个周期，第一毫秒给<SPAN lang="EN-US" >1</SPAN>用户使用，第二毫秒给<SPAN lang="EN-US" >2</SPAN>用户使用，依次类推，这样<SPAN lang="EN-US" >10</SPAN>个用户以每隔<SPAN lang="EN-US" >10</SPAN>毫秒的形式来共享频率<SPAN lang="EN-US" >1</SPAN>，这就是时分，这样的话，通信容量就增加了<SPAN lang="EN-US" >10</SPAN>倍，<SPAN lang="EN-US" >10*100</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >而现在热炒的所谓第三代通信技术，就是在频分和时分的基础上，再加一个码分，同样，目的就是为了增加通信容量，假如码分可以分到<SPAN lang="EN-US" >N</SPAN>的话，通信容量就再增加<SPAN lang="EN-US" >N</SPAN>倍<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >切豆腐是一个很形象的比喻。一块豆腐怎么样可以分给最多的人呢？<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >横切<SPAN lang="EN-US" >10</SPAN>刀，那么可以分给<SPAN lang="EN-US" >10</SPAN>个人；<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >再接着竖切<SPAN lang="EN-US" >10</SPAN>刀，那么可以分给<SPAN lang="EN-US" >10*10</SPAN>个人；<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >如果接着由上到下，平切<SPAN lang="EN-US" >10</SPAN>刀，则是分到<SPAN lang="EN-US" >10*10*10</SPAN>个人。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; LINE-HEIGHT: 150%; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-bidi-font-weight: bold;"  >从游戏中可以感觉到里面的“压抑释放<SPAN lang="EN-US" >”</SPAN>是有不同，类比通信容量的划分，于是有了一个假设：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >按照切豆腐的比喻，第一代的游戏，即简单游戏，它们的“游戏容量”应该是只由一类“横切”的“压抑释放<SPAN lang="EN-US" >”</SPAN>所组成；<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >而第二代的游戏，它们的“游戏容量”应该是在“横切”的基础上，有一类“竖切”的“压抑释放<SPAN lang="EN-US" >”</SPAN>，并且由于增加“竖切”，游戏容量是<SPAN lang="EN-US" >N</SPAN>倍于简单游戏。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >为了验证我的假设，把 扫雷和打飞机 这两种游戏假设为 简单游戏，即第一代游戏，只有“横切”；把 暗黑破坏神和生化危机这两个游戏假设为复杂游戏，即第二代游戏，不单有“横切”，还有“竖切”。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >分列出四个游戏的“压抑释放”，分别对比，确实发现了所预想的“横切”和“竖切”的“压抑释放”。为了方便，还是用频分玩法与时分玩法这两个词来定义我所发现的两种“压抑释放”：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >频分玩法：<SPAN lang="EN-US" >danger and choice</SPAN>（危险与选择）<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >时分玩法：<SPAN lang="EN-US" >I<SPAN style="mso-spacerun: yes;"  >&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang="EN-US" >)</SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >对频分玩法与时分玩法的说明<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >频分玩法——<SPAN lang="EN-US" >danger and choice</SPAN>（危险与选择）<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这类“压抑释放”的特征是让玩家面临一些危险（<SPAN lang="EN-US" >danger</SPAN>），和提供一些选择（<SPAN lang="EN-US" >choice</SPAN>），所不同的就是调整压抑释放的频率。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >首先举很古老的一种（电子）游戏——打飞机。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这类游戏出现的很早，在以前的街机和红白机时代有很多这类游戏，比如雷电、<SPAN lang="EN-US" >1942</SPAN>、<SPAN lang="EN-US" >1943</SPAN>等等。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >把这类游戏按照“压抑释放”拆解开来分析的话，可以发现这类游戏“压抑释放”就只有<SPAN lang="EN-US" >danger and choice</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏中不断出现的敌机就是玩家需要面对的危险。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏一开始出现的敌机一般为零星，移动缓慢，而且是一击则死，这种给予玩家的危险感觉很小，而且玩家也有比较多的选择，移动缓慢的敌机，那么玩家可以较长的准备时间；敌机零星，那么玩家可以腾挪的地方也会多很多；一击则死，那么玩家可以轻松解决危险。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏一开始的“压抑释放”的频率可以认为是很高的，压抑才一出现在玩家面前，很快，这个玩家对于这个压抑就感觉释放了。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >随着游戏的进行，敌机（危险）不断的出现，不过随着提供给玩家的选择空间慢慢减少，“压抑释放”的频率也慢慢变低，拉长所面对各个敌机（危险）的压抑时间，最后累积使到玩家落到没有选择的境地，那么就是玩家失败的时候。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >打飞机这类游戏的“压抑释放”的频率变化大概就是由高到低的变化，这也符合人们的学习习惯，如果一开始就让玩家的危险，是很少选择才可以解决，那么只有两个结果，一是玩家很快失败，或者是玩家一进入游戏就被压抑时间过长，很快丧失对这款游戏的兴趣。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >一般给玩家感觉很易上手，很爽的游戏，一般都是一开始让玩家面临的危险，可以有很多的选择，“压抑释放”的频率很高。如合金弹头中，玩家一开始面对的敌人可以用枪打死，也可以走进后再用刀捅死<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >打飞机的“压抑释放”的频率变化还有一个特征，就是它的变化是静态，游戏制作好了，“压抑释放”的频率变化就定了下来，不会因为玩家玩的时间、地点等情况而变化。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >静态的“压抑释放”的频率变化，这类游戏很多，也是比较容易设计，比较容易控制难度的模式，不过还有一种是“动态”频率的游戏，最典型和最让大家熟悉的是扫雷。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >如下图，要判断黑色圈中的雷和红色圈中的雷，很明显是黑色的容易很多，因为那个雷根据规则，是百分百确定，压抑一出现，玩家就发现已经找到了释放，解决掉危险；不过遇到红色圈中雷的话，这个压抑出现后，玩家没有百分百的把握，有三分之一的机会点到雷，点到雷就<SPAN lang="EN-US" >gameover</SPAN>，不过玩家可以选择其他格子来协同判断，或者选择其他百分百的格子点开后，可以有更多的信息等等。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><A target="_blank" href="http://img.bimg.126.net/photo/p8avJStLjpCtS4xh97s2CQ==/1735856181376012736.jpg" ></A><A target="_blank" href="http://img.bimg.126.net/photo/QWFwDs04lKC9RyAURQXY4A==/1735856181376012737.jpg" ></A><A target="_blank" href="http://img.bimg.126.net/photo/NkSi120ERCyu5qTuSdRSOg==/1735856181376012738.jpg" ><IMG title="2009年3月2日 - zfscnu - zfscnu的个人主页"  alt="2009年3月2日 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/NkSi120ERCyu5qTuSdRSOg==/1735856181376012738.jpg"  ></A></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >可以看到，扫雷游戏的“压抑释放”频率变化是动态，随着玩家的不同时间而有不同的变化。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >动态频率变化的游戏的优势是可以用最少的游戏内容切出更多不同的游戏容量。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >按照“压抑释放”来拆解的话，对战游戏在频分维度应该归入动态频分变化的游戏。以街头霸王作为例子。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >街头霸王有单人模式与双人模式。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >街头霸王中把攻击分为上、中、下三段，中段主要是远程攻击和抱摔，而防守分为上挡、下挡和避开。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >街头霸王的玩家面对的危险有对手控制的人物发动的上、中、下三段攻击，自己没有做对相应的防守；还有是自己向对手控制的人物发动攻击的时候，防守方防守得当，不能打击到对方，甚至会被反击。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >单人模式中<SPAN lang="EN-US" >PC</SPAN>控制的人物，它们的攻击和防守都是程序编好的，没摸清规律的玩家会觉得<SPAN lang="EN-US" >PC</SPAN>控制的人物攻击很猛，摸清规律的玩家一阵子后会觉得单调。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >双人模式的话，对方是由另外一个人控制，它们的攻击和防守都是控制人当时根据情况变化而变化，给予玩家的“压抑释放”的频率变化是不确定的，这样就可以带给玩家更多的趣味。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >静态和动态的“压抑释放”的频率变化，它们各有各的优势与劣势，两者也有很多特性可以分析，不过因为本文不是主要讨论这些，所以不展开讨论。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >单一频分玩法的游戏归入第一代游戏，而现在大多数的游戏一般是第二代，频分玩法——<SPAN lang="EN-US" >danger and choice</SPAN>（危险与选择）<SPAN lang="EN-US" >+</SPAN>时分玩法<SPAN lang="EN-US" >I<SPAN style="mso-spacerun: yes;"  >&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang="EN-US" >)</SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >时分玩法<SPAN lang="EN-US" >I<SPAN style="mso-spacerun: yes;"  >&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang="EN-US" >)</SPAN>这一类的“压抑释放”的特征是：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏设计者有意让玩家产生某种<SPAN lang="EN-US" >I<SPAN style="mso-spacerun: yes;"  >&nbsp; </SPAN>want (</SPAN>我想要<SPAN lang="EN-US" >)</SPAN>的欲望，在欲望没有得到满足前，则是对玩家的压抑，欲望满足后，则是得到释放。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏偏向剧情类的，时分玩法的<SPAN lang="EN-US" >I<SPAN style="mso-spacerun: yes;"  >&nbsp; </SPAN>want </SPAN>就是<SPAN lang="EN-US" >I want know </SPAN>，我想要知道；游戏偏向装备类的，时分玩法的<SPAN lang="EN-US" >I want </SPAN>就是<SPAN lang="EN-US" >I want item </SPAN>我想要装备。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >偏向剧情类的游戏，如生化危机，除了不断出现的危险——各类丧尸的频分玩法外，更主要吸引着玩家的应该是玩家想要知道，知道为什么这里会出现丧尸，知道在城市里发生了什么事情，知道如何解开一个又一个谜团、、、、、、<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >正是一系列的“想要知道”吸引着玩家慢慢地沉迷到游戏中，而玩家最后一般所记住的就是“知道”，而不是记住如何打死了各个丧尸。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >偏向装备类的游戏，如暗黑破坏神，最让大家牵挂的就是装备，暗金装备或者绿色套装。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >可以看到时分玩法是可以“复用”频分玩法的，玩家即使是厌倦了打怪，还是会因为牵挂着“我想要知道”或者“我想要装备”的压抑，继续打怪，这就是第二代游戏优胜于第一代的原因，游戏容量比较大。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >不过，频分玩法——<SPAN lang="EN-US" >danger and choice</SPAN>（危险与选择）是推动玩家慢慢进入时分玩法中的<SPAN lang="EN-US" >I want</SPAN>（我想要）的压抑释放循环的。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >很难想象一个玩家会无缘无故地就会接受一个压抑，这个城市为什么有丧尸？如果会直接产生这样的想法，那么这个玩家可能是在无聊幻想中或者是在读小说。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >一个刚刚接触暗黑破坏神的玩家，一进入游戏，他会接受要他去重复打一个<SPAN lang="EN-US" >BOSS</SPAN>来找到<SPAN lang="EN-US" >+5</SPAN>技能的头饰这样的压抑吗？<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >所有时分玩法的<SPAN lang="EN-US" >I want</SPAN>（我想要）的“压抑释放”，都是需要频分玩法<SPAN lang="EN-US" >danger and choice</SPAN>（危险与选择）通过不断的危险和让玩家选择，这样一步一步“引导”玩家进入设计者所期望的时分“压抑释放”。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >为了更好地说明频分的“压抑释放”是如何促进时分的“压抑释放”，再举网络游戏玩家的攀比来做例子。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >网络游戏中，一个玩家看到另外一个玩家获得更强的装备，或者有一个更炫的形象等等，玩家就会感到自己有“危险”，或者觉得自己落后了，获得觉得自己落伍了，他们可以选择是不理、加强游戏时间升级或者花钱购买，那么，让玩家感觉到“危险”的压抑，就这样有可能促使了玩家有了我想要的欲望，自己为自己增加了一个时分的压抑。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >攀比的时分压抑，当它得到释放以后，释放后的结果自动形成对其他玩家的“危险”压抑，他穿着强过其他玩家的装备，更炫过其他玩家的形象，又有可能促使到其他玩家产生我想要的欲望。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >可以看到时分的“压抑释放”，也就是满足玩家我想要的欲望，在网络游戏中，释放的结果往往会造成对其他玩家的频分的“压抑释放”，即让玩家感觉到“危险”，良性发展结果就是促使其他玩家进入时分的“压抑释放”，不过也存在恶性发展的结果，就是玩家感觉挫折太大，放弃游戏。这就是所谓人民币玩家与普通玩家之间的矛盾<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >所谓的道具收费的运营模式就是把时分的“压抑释放”标价，或者间接标价，即玩家要满足我想要的欲望，只能出钱购买。当然现实情况是不会把全部玩家的“我想要”都拿来标价，只是拿出部分比较重要，或者玩家比较重视的来标价。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >那么可以得到一个结论，如果游戏容量足够，即“压抑释放”比较多的话，那么可以平衡人民币玩家与普通玩家之间的矛盾，也因为容量增加，可以在标价的时候减低价格。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >3</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、游戏容量的公式推导<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >在把现在的游戏分解到“频分”和“时分”两个维度上，参照通信容量的计算方式，频分那里有<SPAN lang="EN-US" >f</SPAN>个信道，时分那里有<SPAN lang="EN-US" >t</SPAN>个信道，通信容量就等于<SPAN lang="EN-US" >f*t</SPAN>，那么游戏里分解到“频分”那里有<SPAN lang="EN-US" >f</SPAN>个“压抑释放”，分解到“时分”那里有<SPAN lang="EN-US" >t</SPAN>个“压抑释放”，<SPAN lang="EN-US" >gC=f*t ???</SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >不过很快发现，简单地把频分和时分的“压抑释放”相乘，这样得到的数值没有太大意义，不能说明为什么一款游戏新出来的时候，玩家趋之若鹜，一段时间后玩家就会丧失掉兴趣。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >在头疼如何“度量”游戏容量的时候，无意中搜索到张学文所著的《组成论》，书中的一些概念和思路给了我启发和帮助，从而借助组成论的广义集合和复杂度来得到了游戏容量的公式。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><I style="mso-bidi-font-style: normal;"  ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >张学文是一位享受国务院特殊津贴的气象学专家，在退休以后，总结他自己的专业——统计学，以新视角提出了一个概括客观事物又寻找理论说明的思路（认识模型）——组成论，有兴趣深入了解的可以到下列网站：<SPAN lang="EN-US" ></SPAN></SPAN></I></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><I style="mso-bidi-font-style: normal;"  ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><A rel="nofollow" href="http://zxw.idm.cn/ZCL/"  >http://zxw.idm.cn/ZCL/</A></SPAN></I></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >广义集合的概念：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P style="TEXT-INDENT: 22.5pt; LINE-HEIGHT: 150%;"  ><B><SPAN style="COLOR: #804000;"  >一个集体（客观事物、研究对象、系统、体系、总体）如果</SPAN><SPAN lang="EN-US" ></SPAN></B></P>  <P style="MARGIN-LEFT: 36pt; TEXT-INDENT: 22.5pt; LINE-HEIGHT: 150%; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1;"  ><B><SPAN lang="EN-US" ><SPAN style="mso-list: Ignore;"  ><FONT color="#663300" >1.<SPAN style="FONT: 7pt 'Times New Roman';"  >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></FONT></SPAN></SPAN></B><B><SPAN style="COLOR: #804000;"  >可以分成多个（<SPAN lang="EN-US" >&gt;0</SPAN>）地位相同的个体（成员、粒子）；</SPAN><SPAN lang="EN-US" ><FONT color="#663300" > </FONT></SPAN></B></P>  <P style="MARGIN-LEFT: 36pt; TEXT-INDENT: 22.5pt; LINE-HEIGHT: 150%; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1;"  ><B><SPAN lang="EN-US" ><SPAN style="mso-list: Ignore;"  ><FONT color="#663300" >2.<SPAN style="FONT: 7pt 'Times New Roman';"  >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></FONT></SPAN></SPAN></B><B><SPAN style="COLOR: #804000;"  >就一定（可能多个）标志而言，每个个体都有唯一的标志值；</SPAN><SPAN lang="EN-US" ><FONT color="#663300" > </FONT></SPAN></B></P>  <P style="TEXT-INDENT: 22.5pt; LINE-HEIGHT: 150%;"  ><B><SPAN style="COLOR: #804000;"  >这个集体称为广义集合。</SPAN><SPAN lang="EN-US" ></SPAN></B></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >根据概念，结合上面得到的游戏是分解到“频分”和“时分”的“压抑释放”两个维度上，来得到游戏的广义集合。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏在<SPAN lang="EN-US" >H</SPAN>时间以内的“压抑释放”分解成频分玩法与时分玩法的广义集合<SPAN lang="EN-US" >:</SPAN></SPAN></P>  <DIV align="center" >  <TABLE cellSpacing="3" cellPadding="0" width="456" border="1" WIDTH pt mso-padding-alt pt pt mso-cellspacing pt>  <TBODY>  <TR style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 54.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="73" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >频分玩法</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f1</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f2</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f3</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f4</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f5</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f6</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f7</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >f8</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >F9</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR>  <TR style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 54.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="73" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >数量</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N2</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N3</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N4</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N5</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N6</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N7</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N8</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N9</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR></TABLE></DIV>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <DIV align="center" >  <TABLE cellSpacing="3" cellPadding="0" width="456" border="1" WIDTH pt mso-padding-alt pt pt mso-cellspacing pt>  <TBODY>  <TR style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 54.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="73" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >时分玩法</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t1</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t2</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t3</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t4</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t5</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t6</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t7</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >t8</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >T9</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR>  <TR style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 54.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="73" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >数量</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n2</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n3</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="21" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n4</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n5</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n6</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n7</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n8</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 15pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="20" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >n9</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR></TABLE></DIV>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >为了更直观点，我在暗黑<SPAN lang="EN-US" >2</SPAN>新建一个圣骑士角色，之后记录下进入游戏<SPAN lang="EN-US" >12</SPAN>分钟内遇到的“压抑释放”，再整理成上面的广义集合。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <DIV align="center" >  <TABLE cellSpacing="3" cellPadding="0" width="399" border="1" WIDTH mso-padding-alt pt pt mso-cellspacing pt pt>  <TBODY>  <TR style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 67.9pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="91" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >频分玩法</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 33.6pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="45" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >3</SPAN></B><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >个小怪集中攻击</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >箭鼠</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >僵尸</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >大熊<SPAN lang="EN-US" >+</SPAN>萨巫师</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >萨巫师</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >蓝色僵尸</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 28.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="38" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >小怪</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR>  <TR style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 67.9pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="91" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >数量</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 33.6pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="45" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >4</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >7</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >3</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 29.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="40" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 28.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="38" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >15</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR></TABLE></DIV>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <DIV align="center" >  <TABLE cellSpacing="3" cellPadding="0" width="214" border="1" WIDTH mso-padding-alt pt pt mso-cellspacing pt pt>  <TBODY>  <TR style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 63.3pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="84" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >时分玩法</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 27.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="37" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >想提高攻击</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 31.45pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="42" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >想提高防守</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 26.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="36" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >想多点鉴定书</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR>  <TR style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 63.3pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="84" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >数量</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 27.85pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="37" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 31.45pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="42" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 26.75pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="36" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >1</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR></TABLE></DIV>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><I style="mso-bidi-font-style: normal;"  ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >上面的统计是大概，只是为了演示游戏的“压抑释放”怎么整理成广义集合。<SPAN lang="EN-US" ></SPAN></SPAN></I></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >上面记录的“压抑释放”都是完整完成“压抑”和“释放”的，比如说，一角色一出营地，就会遇到<SPAN lang="EN-US" >3</SPAN>个小怪集中过来攻击，这就是压抑，这时候还不能统计数量为<SPAN lang="EN-US" >1</SPAN>，要等到控制角色打死了<SPAN lang="EN-US" >3</SPAN>个小怪后，循环完成了，统计数量才为<SPAN lang="EN-US" >1</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >把游戏的“压抑释放”展开成广义集合，设想了一个极端情况，如果时分玩法的广义集合为空，频分玩法的广义集合只有一项，比如“<SPAN lang="EN-US" >3</SPAN>个小怪集中过来攻击”，而且也只增加这一项的数量，即游戏只有一个挑战，就是不断出现<SPAN lang="EN-US" >3</SPAN>个小怪来攻击玩家控制的角色，小怪完全没有变化，样式、攻击力和防守等都没有变化，这样的游戏怎么样呢？<SPAN lang="EN-US" ></SPAN></SPAN></P>  <DIV align="center" >  <TABLE cellSpacing="3" cellPadding="0" width="399" border="1" WIDTH mso-padding-alt pt pt mso-cellspacing pt pt>  <TBODY>  <TR style="mso-yfti-irow: 0; mso-yfti-firstrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 67.9pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="91" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >频分玩法</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 33.6pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="45" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >3</SPAN></B><B><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >个小怪集中攻击</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR>  <TR style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"  >  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: maroon; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 67.9pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="91" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><B><SPAN style="FONT-SIZE: 12pt; COLOR: white; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >数量</SPAN></B><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD>  <TD style="BORDER-RIGHT: #ece9d8; PADDING-RIGHT: 5.25pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.25pt; BACKGROUND: white; PADDING-BOTTOM: 5.25pt; BORDER-LEFT: #ece9d8; WIDTH: 33.6pt; PADDING-TOP: 5.25pt; BORDER-BOTTOM: #ece9d8;"  vAlign="top" width="45" >  <P align="center" cm MARGIN pt TEXT-ALIGN mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan center><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #663300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P></TD></TR></TABLE></DIV>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N=[1-</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >无穷<SPAN lang="EN-US" >]</SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >玩家对于这样的游戏会感到有趣吗<SPAN lang="EN-US" >?</SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这样单调的所谓“游戏”，我想没有人会感到有趣把，甚至会把当作是“工作”把。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >  <P MARGIN pt TEXT-INDENT pt mso-char-indent-count  mm><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >顺着这种极端情况来推演，随着提高“压抑释放“的种类，会发现，越多种类的“压抑释放”的游戏，我们会觉得越有趣，进一步可以发现，重复的“压抑释放”没有关系，只要组合不同，我们玩的人就会觉得有趣。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count >。<SPAN lang="EN-US" ></SPAN></P></SPAN>  <P></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >所以得到一个结论：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏容量取决于游戏内的“压抑释放”的丰富程度。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >而广义集合内的各个标志值的的丰富程度就是复杂度，广义集合的复杂度的公式是：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><A target="_blank" href="http://img.bimg.126.net/photo/QWFwDs04lKC9RyAURQXY4A==/1735856181376012737.jpg" ><IMG title="2009年3月2日 - zfscnu - zfscnu的个人主页"  alt="2009年3月2日 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/QWFwDs04lKC9RyAURQXY4A==/1735856181376012737.jpg"  ></A></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >C</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >是<SPAN lang="EN-US" >Complexity</SPAN>的简称。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >利用复杂度的公式，加上上面推导的频分和时分广义集合，从而得到游戏容量<SPAN lang="EN-US" >gC</SPAN>的公式：</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN lang="EN-US" ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><A target="_blank" href="http://img.bimg.126.net/photo/p8avJStLjpCtS4xh97s2CQ==/1735856181376012736.jpg" ><IMG title="2009年3月2日 - zfscnu - zfscnu的个人主页"  alt="2009年3月2日 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/p8avJStLjpCtS4xh97s2CQ==/1735856181376012736.jpg"  ></A></SPAN></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN style="TOP: 14pt; mso-text-raise: -14.0pt;"  ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >N</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >是广义集合内标志值的总和，<A target="_blank" href="http://img.bimg.126.net/photo/rl7fC_jlJaTw6NTM9lL8kg==/1174313602838212694.jpg" ><IMG title="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  alt="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/rl7fC_jlJaTw6NTM9lL8kg==/1174313602838212694.jpg"  ></A><SPAN lang="EN-US" > </SPAN>是频分广义集合内标志值的总和，<SPAN lang="EN-US" ><SPAN style="TOP: 6pt; mso-text-raise: -6.0pt;"  > <A target="_blank" href="http://img.bimg.126.net/photo/glRGP_ry-PxtYL7V0niUAg==/1174313602838212700.jpg" ><IMG title="2009年3月2日 - 籽籽 - 幸福其实很简单 就在生活的点滴里"  alt="2009年3月2日 - 籽籽 - 幸福其实很简单 就在生活的点滴里"  src="http://img.bimg.126.net/photo/glRGP_ry-PxtYL7V0niUAg==/1174313602838212700.jpg"  ></A></SPAN></SPAN>是时分广义集合内标志值的总和</SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman';"  ><FONT color="#000000" >，</FONT></SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  > <A target="_blank" href="http://img.bimg.126.net/photo/fu1cJF84yXPQ-JzAUB7HDQ==/1174313602838212706.jpg" ><IMG title="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  alt="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/fu1cJF84yXPQ-JzAUB7HDQ==/1174313602838212706.jpg"  ></A></SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >是频分广义集合内不同个体对应的标志值，<SPAN lang="EN-US" ><SPAN style="TOP: 6pt; mso-text-raise: -6.0pt;"  > <A target="_blank" href="http://img.bimg.126.net/photo/K5n5J3PPOs1UjuelelNeHQ==/1174313602838212724.jpg" ><IMG title="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  alt="游戏容量分解和计算 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/K5n5J3PPOs1UjuelelNeHQ==/1174313602838212724.jpg"  ></A></SPAN></SPAN>是时分广义集合内不同个体对应的标志值。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >套入上面暗黑<SPAN lang="EN-US" >2</SPAN>的抽样<SPAN lang="EN-US" >12</SPAN>分钟记录，试算<SPAN lang="EN-US" >gC</SPAN>：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >gC=-1*log(1/32)-4*log(4/32)-7*log(7/32)-1*log(1/32)-3*log(3/32)-1*log(1/32)-15*log(15/32)-log(1/3)*3</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >gC=log(32)+4*log(8)+7*log(4.57)+1*log(32)+3*log(10.67)+1*log(32)+15*log(2.13)+3log(3)</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >取<SPAN lang="EN-US" >log</SPAN>的底为<SPAN lang="EN-US" >10</SPAN>的话<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >gC=22.19</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >22.19</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >的值即暗黑<SPAN lang="EN-US" >2</SPAN>的抽样<SPAN lang="EN-US" >12</SPAN>分钟的游戏的“压抑释放”丰富度，也就是这<SPAN lang="EN-US" >12</SPAN>分钟的游戏容量。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >4</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、游戏容量公式的一些定性分析<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >为了更好说明游戏容量公式，需要用到<SPAN lang="EN-US" >log</SPAN>函数，下图就是<SPAN lang="EN-US" >log</SPAN>函数图形<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;<A target="_blank" href="http://img.bimg.126.net/photo/oLgOlTKGKxTYxNjMZSznMA==/4514014201510082251.jpg" ><IMG title="2009年3月2日 - zfscnu - zfscnu的个人主页"  style="WIDTH: 268px; HEIGHT: 212px;"  height="347" alt="2009年3月2日 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/oLgOlTKGKxTYxNjMZSznMA==/4514014201510082251.jpg"  width="280" ></A></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" ><FONT face="Times New Roman"  color="#000000" >&nbsp;</FONT></SPAN></P><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN style="TOP: 14pt; mso-text-raise: -14.0pt;"  >  <P pt cm MARGIN>&nbsp;</P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><A target="_blank" href="http://img.bimg.126.net/photo/p8avJStLjpCtS4xh97s2CQ==/1735856181376012736.jpg" ><IMG title="2009年3月2日 - zfscnu - zfscnu的个人主页"  alt="2009年3月2日 - zfscnu - zfscnu的个人主页"  src="http://img.bimg.126.net/photo/p8avJStLjpCtS4xh97s2CQ==/1735856181376012736.jpg"  ></A></SPAN></P></SPAN></SPAN>  <P pt cm MARGIN><SPAN lang="EN-US" ><FONT face="Times New Roman"  color="#000000" >&nbsp;</FONT></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" ><FONT face="Times New Roman"  color="#000000" >&nbsp;</FONT></SPAN></P>  <P cm MARGIN TEXT-INDENT pt pt -pt tab-stops list pt mso-list l level lfo><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN style="mso-list: Ignore;"  >（1）<SPAN style="FONT: 7pt 'Times New Roman';"  >&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >时分玩法广义集合为空<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >即<SPAN lang="EN-US" >t=0,N=0</SPAN>，那么<SPAN lang="EN-US" >0/0</SPAN>取极限为<SPAN lang="EN-US" >1</SPAN>，<SPAN lang="EN-US" >0*1=0</SPAN>，即公式中的时分玩法部分为<SPAN lang="EN-US" >0</SPAN>游戏容量取决与公式的频分玩法部分，即公式的前一项。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt pt><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt pt><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >（<SPAN lang="EN-US" >2</SPAN>）增加比重复所增加的游戏容量大<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >增加一个新的“压抑释放”，比重复一个老的“压抑释放”，带来的游戏容量的增加，是前者增加多一点。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >以上面暗黑<SPAN lang="EN-US" >2</SPAN>的抽样<SPAN lang="EN-US" >12</SPAN>分钟为例<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >本来的<SPAN lang="EN-US" >gC=22.19</SPAN>，如果重复一次“<SPAN lang="EN-US" >3</SPAN>个小怪集中过来攻击”的“压抑释放”，那么<SPAN lang="EN-US" >gC=23.54</SPAN>，如果增加一个新的“压抑释放”，即<SPAN lang="EN-US" >gC=24.14</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这个特性从公式里也可以分析得到。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >这个特性直观的表现就是，增加一个新的挑战给玩家，比重复一个老的挑战给玩家，是前者带给玩家更多的乐趣，这个应该是大家可以体验得到把。</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >（3）频分增加上不去，时分来增加</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >可以从log函数图形看到，随着着x的增加，越往后，增加的幅度越低，单纯的增加频分“压抑释放”，越往后，游戏容量增加的幅度并不大。</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >游戏容量公式是分成两项，前半项是计算</SPAN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;频分“压抑释放”，后半项是计算时分“压抑释放”。</SPAN></P>  <P cm MARGIN pt TEXT-INDENT pt mso-char-indent-count ><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >网友suquan77举的一个例子，玩家在上一个敌人处学习到的东西在下一个敌人处&nbsp;可以有用，这个应该划入&nbsp;I&nbsp;want&nbsp;时分“压抑释放”，也就是说，增加一个时分“压抑释放”，是在公式的后半项来计算，这样增加的游戏容量不同于在频分项增加一个“压抑释放”。</SPAN></P>  <P cm MARGIN TEXT-INDENT pt pt -pt tab-stops list pt mso-list level l lfo><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN style="mso-list: Ignore;"  >（4）<SPAN style="FONT: 7pt 'Times New Roman';"  >&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >玩家喜新厌旧的原理分析<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >上面暗黑<SPAN lang="EN-US" >2</SPAN>的抽样<SPAN lang="EN-US" >12</SPAN>分钟的<SPAN lang="EN-US" >gC=22.19</SPAN>，那么随着时间的增加，即把玩家玩暗黑<SPAN lang="EN-US" >2</SPAN>这款游戏的时间都纳入统计，那么总游戏容量<SPAN lang="EN-US" >gC</SPAN>会不断的增加，不过，最后会出现一个最大值，或者是增加幅度太慢，玩家这个时候就会感到这款游戏没有乐趣了，于是就会厌烦这款游戏。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >从这里也可以看到<SPAN lang="EN-US" >gC</SPAN>的公式具有抽样时间平移性，即可以计算前<SPAN lang="EN-US" >12</SPAN>分钟的游戏容量<SPAN lang="EN-US" >gC</SPAN>，也可以计算前<SPAN lang="EN-US" >12</SPAN>小时的游戏容量<SPAN lang="EN-US" >gC</SPAN>，甚至可以计算特定时间段的游戏容量<SPAN lang="EN-US" >gC</SPAN>。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P cm MARGIN TEXT-INDENT pt pt -pt tab-stops list pt mso-list level l lfo><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  ><SPAN style="mso-list: Ignore;"  >（5）<SPAN style="FONT: 7pt 'Times New Roman';"  >&nbsp;&nbsp;&nbsp; </SPAN></SPAN></SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >微观与宏观<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >以<SPAN lang="EN-US" >CS</SPAN>游戏举例，一局对战中，玩家遇到各种“压抑释放”分列出来，这是微观的频分广义集合。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >宏观一点，就是一局的胜负就是频分广义集合，如果一个玩家连续地输<SPAN lang="EN-US" >N</SPAN>局的话，即“压抑”都没有得到“释放”，宏观的游戏容量一直为<SPAN lang="EN-US" >0</SPAN>，那么一般会两个结果：<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >一是放弃，暂时休息不玩，之后慢慢得到玩家对连输的“压抑”记忆淡忘，而记起微观的一局中的“压抑释放”，玩家就会回到游戏；<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >二是产生了时分的压抑，即我想要赢一局。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >5</SPAN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >、后续文章的一些介绍<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >啰嗦了几千字，介绍了我的最新发现，游戏容量公式，写到这里，不免有些<SPAN lang="EN-US" >YY</SPAN>，香农提出了计算信息熵来度量信息，于是信息学才真正成为一门学科，那么游戏容量公式提出会不会有同样的结果呢？<SPAN lang="EN-US" >^_^</SPAN></SPAN></P>  <P pt cm MARGIN><SPAN style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >接下来计划是利用游戏容量公式来做一个“预测”，即预测第三代游戏应该是怎么样的。<SPAN lang="EN-US" ></SPAN></SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P pt cm MARGIN><SPAN lang="EN-US" style="FONT-SIZE: 12pt; COLOR: #804000; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt;"  >&nbsp;</SPAN></P>  <P align="left" cm MARGIN pt TEXT-INDENT pt LINE-HEIGHT  TEXT-ALIGN left mso-margin-top-alt mso-margin-bottom-alt auto mso-pagination widow-orphan></P></SPAN></SPAN>&nbsp;</div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/7300094200922102232764</comments>
    <slash:comments>1</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/7300094200922102232764</guid>
    <pubDate>Mon, 2 Mar 2009 10:22:32 +0800</pubDate>
    <dcterms:modified>2011-09-25T11:11:02+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[对应《暗黑的模式解构》的实验小游戏]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942007428112437663</link>
    <description><![CDATA[<div><P style="TEXT-INDENT: 2em">在<A href="http://zfscnu.blog.163.com/blog/static/7300094200738112923536">《暗黑的模式解构》</A>&nbsp;第三章&nbsp;等级的桥梁作用&nbsp;提到一个沉迷模型 </P>
<P style="TEXT-INDENT: 2em">为了证明&nbsp;这个模型具有&nbsp;通用性，于是做了一个实验小游戏，演示&nbsp;如何引入&nbsp;空间穿越point&nbsp;这个沉迷元素，证明一件事：&nbsp;道具&nbsp;不仅仅是+攻+防才是玩家追求的目标，+其他元素也可以让玩家追求</P>
<P style="TEXT-INDENT: 2em">附件是&nbsp;angel&nbsp;plan的&nbsp;模型图</P>
<P style="TEXT-INDENT: 2em">游戏下载地址：</P>
<P style="TEXT-INDENT: 2em">http://ishare.iask.sina.com.cn/cgi-bin/fileid.cgi?fileid=1678017</P>
<P style="TEXT-INDENT: 2em">ps：没有精力把游戏画面做的很漂亮，所以减掉了很多内容、、、、、、、</P>
<P style="TEXT-INDENT: 2em"><IMG src="http://bbs.gameres.com/upload/sf_200752823190.jpg"></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942007428112437663</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942007428112437663</guid>
    <pubDate>Mon, 28 May 2007 23:24:37 +0800</pubDate>
    <dcterms:modified>2007-05-28T23:24:37+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[暗黑的模式解构]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200738112923536</link>
    <description><![CDATA[<div><DIV align=center><FONT size=5>目录</FONT></DIV>
<DIV align=center>&nbsp;</DIV>
<DIV><FONT color=#0000ff>
<P style="TEXT-INDENT: 2em"><A href="http://zfscnu.blog.163.com/blog/static/730009420073811104711" target=_blank><FONT color=#0000ff>一、暗黑的沉迷路线图</FONT> </A></P></FONT>
<P></P></DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">利用我之前给出的“沉迷模式”，分解出暗黑的沉迷路线图</SPAN></DIV>
<DIV><U>&nbsp;&nbsp;&nbsp;&nbsp;<A href="http://zfscnu.blog.163.com/blog/static/7300094200738112128368" target=_blank><FONT color=#0000ff>二、暗黑的“导游”</FONT></A></U></DIV>
<DIV>暗黑的“导游”是怎么<SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">推动相应的沉迷路线的压抑释放循环</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"></SPAN><FONT color=#0000ff>
<P style="TEXT-INDENT: 2em"><A href="http://zfscnu.blog.163.com/blog/static/7300094200738112439576" target=_blank>三、等级的桥梁作用</A></P></FONT>
<P></P></DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">“等级”，作为桥梁，</SPAN>建立起“负反馈环路”，使到</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'">SAID</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">模式可以“稳定”地输出“危险”的感觉给玩家，而推动相应的沉迷路线的压抑释放循环。</SPAN></DIV>
<DIV><FONT color=#0000ff>
<P style="TEXT-INDENT: 2em"><A href="http://zfscnu.blog.163.com/blog/static/730009420073811263749" target=_blank><FONT color=#0000ff>四、小论收费方法和模式的关系</FONT> </A></P></FONT>
<P></P></DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">征途的收费方式也不是“大逆不道”，起码<SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">征途的目标管理做的很好。</SPAN></SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"></SPAN></SPAN>五、&nbsp;<A href="http://zfscnu.blog.163.com/blog/static/73000942007428112437663" target=_blank><FONT color=#0000ff>对应《暗黑的模式解构》的实验小游戏</FONT></A></DIV>
<DIV>文章对应的实验作品</DIV>
<DIV><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">本篇是应用模式分析，理论介绍见<A href="http://zfscnu.blog.163.com/blog/getBlog.do?bid=_fks_10KzHz6WfRG9mexIy3GAZF5kQANM6ZVL"><FONT color=#0000ff>GD与模式</FONT></A></SPAN></SPAN></DIV></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/7300094200738112923536</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/7300094200738112923536</guid>
    <pubDate>Sun, 8 Apr 2007 23:29:23 +0800</pubDate>
    <dcterms:modified>2007-06-05T22:56:36+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[四、小论收费方法和模式的关系]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420073811263749</link>
    <description><![CDATA[<div>&nbsp; 
<P><SPAN style="FONT-FAMILY: 宋体">游戏，作为商品，收费是一个很重要的问题，向谁收费，怎么收，收多少等等都是需要考虑的。下面简单分析下三种收费方法对模式参数的影响</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">以前写过一篇文章《游戏制作</SPAN><SPAN>5</SPAN><SPAN style="FONT-FAMILY: 宋体">层模型介绍》，把前面的模式模型放到“核心规则层”，那么收费方法就是“商业层”，其他三层就忽略，就得到下图。</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_EJDVKu5a0OHR_ppGHZc_lIuHW_ql1bip" target=_blank><IMG src="http://img.blog.163.com/photo/uW6SLogIvQ7QrM9IUDZI_Q==/5366883380942181035.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">单机销售的方式，属于整体打包销售，用精美画面来吸引玩家眼球，在驱动模式的选择则是，更倾向突出剧情驱动模式，或者剧情驱动模式对应的沉迷模式可以形成类似漫画或者小说的沉迷，从而更容易让玩家购买续集。（日本多剧情</SPAN><SPAN>RPG</SPAN><SPAN style="FONT-FAMILY: 宋体">和日本多漫画是有关联，漫画迷几乎等于游戏迷）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">点卡式网络销售的方式，属于“租用”方式，玩家在游戏中呆的时间越长，玩家交纳的“租金”就越多，剧情驱动模式就不太适用，这个时候更多的是依赖</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式驱动玩家沉迷。这种方式，玩家间的</SPAN><SPAN>PK</SPAN><SPAN style="FONT-FAMILY: 宋体">是不是允许，则是其他玩家的</SPAN><SPAN>PK</SPAN><SPAN style="FONT-FAMILY: 宋体">列不列入危险参数，属于可选的元素。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">道具式网络销售的方式，类似于赌场免费进入，提供玩家对赌的场所。这样方式下，玩家大概分成两种：参与者和观看者，参与者是主要的付费对象，这个时候玩家间</SPAN><SPAN>PK</SPAN><SPAN style="FONT-FAMILY: 宋体">一般列入危险参数，并作为主要的参数来设计</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式和沉迷路线。观看者虽然不是付费对象，但人数也是对沉迷路线有影响。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">分析了三种付费方式，我想可以提出这么一个观点：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">付费方式是提出制约条件，这些条件对沉迷路线和对应</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式（或者其他驱动模式）相关参数的确定起关键影响。</SPAN></P>
<P><SPAN>&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在上面的观点看来，征途的收费方式也不是“大逆不道”，虽然很多单机的</SPAN><SPAN>fans</SPAN><SPAN style="FONT-FAMILY: 宋体">骂它严重破坏了游戏性。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">而且，征途的目标管理做的很好，定下商业层的收费方式后，分解到核心规则层，设计出可以“承接”商业层的沉迷路线和相应驱动模式，再依次分解为到逻辑处理层、物理层。出来的效果还是很好的，起码符合预先定下的目标。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">那么可以得到从制约条件出发的游戏设计的大概流程：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">首先问老板，你的商业目的是什么？计划是什么样的收费方式？等等，得到商业层的信息后，分解到核心规则层，设计出可以“承接”商业层的沉迷路线和相应驱动模式，再依次分解为到逻辑处理层、物理层。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这样从制约条件出发的设计，虽然说是带着脚链在跳舞，不过出来的收益比较稳定，不然象艺术品那样，要么天价，要么一文不值，这个波动也太大了。</SPAN></P></SPAN></SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/730009420073811263749</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420073811263749</guid>
    <pubDate>Sun, 8 Apr 2007 23:26:37 +0800</pubDate>
    <dcterms:modified>2007-04-09T16:15:14+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[三、等级的桥梁作用]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200738112439576</link>
    <description><![CDATA[<div>&nbsp; 
<P><SPAN style="FONT-FAMILY: 宋体">给玩家的压抑和释放是需要技巧的，如果压抑持续很短或者力度很小，很快地释放，那么玩家很容易觉得无聊；如果压抑持续太长或者力度过大，很慢才释放，那么玩家会感到压力很大，很容易放弃游戏。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">见下图</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_EJDVKu5a0OFg0C4rh3Rpux8xM8NOUTwf" target=_blank><IMG src="http://img.blog.163.com/photo/UgaoERdz3TujEuA-vMLk9w==/2822068116501183607.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">而且随着玩家游戏时间增加，游戏技巧或者角色能力也会增加，相应地各个沉迷路线的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式也需要调整参数，才可以继续履行“导游”的功能。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在暗黑游戏系统内，就是通过“等级”在沉迷路线和对应的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式建立起“负反馈环路”，使到</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式可以“稳定”地输出“危险”的感觉给玩家，而推动相应的沉迷路线的压抑释放循环。</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_EJDVKu5a0OEIVoIj9p1GhdMJWUnd6tHY" target=_blank><IMG src="http://img.blog.163.com/photo/LslLZBSX6ONgwvU5wCRgiQ==/5385460729405083177.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一些说明</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">为了画图简洁，把</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式中参数简单分成两类：能力参数和危险参数。顾名思义，能力参数是</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式涉及角色能力或者玩家技巧的参数，危险参数，则是让玩家感到危险或者感到受限制的参数。</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">如“技能的沉迷路线相关的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式”中参数划分成：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">能力参数：血瓶携带量、当前可选的技能集合、角色法力值、跑动速度、耐力值、角色血量</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">危险参数：血瓶价格、怪物攻击强度</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">四条沉迷路线下面对应就是四个</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，中间的虚箭头，则是表明</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式输出“危险”感觉给玩家，而推动沉迷路线的压抑释放循环。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">四条沉迷路线的每一个释放，都会提升“等级”和</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式的能力参数，而“等级”的提升，通过一定手段，又会提升</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式的危险参数，这就形成了一个“负反馈环路”，稳定了</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式输出“危险”感觉。图上的三个上升黑色箭头就是示意“负反馈环路”。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这里的“等级”不完全是角色等级的概念，而是一个参数，和释放、能力参数和危险参数等（如果还有其他模式的话）建立起关联，使到建立起“负反馈环路”，使到</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式可以“稳定”地输出“危险”的感觉给玩家，而推动相应的沉迷路线的压抑释放循环。</SPAN></P>
<P><SPAN>&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在暗黑中，“等级”的桥梁作用得到充分表现。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">物品有物品等级，</SPAN><SPAN>ItemLevel</SPAN><SPAN style="FONT-FAMILY: 宋体">、</SPAN><SPAN>ualityLevel</SPAN><SPAN style="FONT-FAMILY: 宋体">、</SPAN><SPAN>reasureClass</SPAN><SPAN style="FONT-FAMILY: 宋体">等等，怪物也有等级，</SPAN><SPAN>MonsterLevel</SPAN><SPAN style="FONT-FAMILY: 宋体">，对暗黑有一定了解的人都知道，物品等级是和</SPAN><SPAN>MonsterLevel</SPAN><SPAN style="FONT-FAMILY: 宋体">挂钩的，而且还有角色等级，这个等级和</SPAN><SPAN>MonsterLevel</SPAN><SPAN style="FONT-FAMILY: 宋体">又有关系，最明显的体现就是</SPAN><SPAN>50</SPAN><SPAN style="FONT-FAMILY: 宋体">级的角色和</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">级的角色进入游戏后，怪物难度明显提高，这个或者是带小号的源头把。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">看到一些人说，</SPAN><SPAN>RPG</SPAN><SPAN style="FONT-FAMILY: 宋体">游戏是需要剧情的，需要剧情来推动玩家沉迷到这个</SPAN><SPAN>RPG</SPAN><SPAN style="FONT-FAMILY: 宋体">游戏。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">或者剧情驱动是另外一种模式，和</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式一样，推动沉迷路线的压抑释放循环，当然剧情驱动也应该有对应的沉迷路线。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">不过，暗黑则是一个根本不需要理会剧情的</SPAN><SPAN>RPG</SPAN><SPAN style="FONT-FAMILY: 宋体">，可以认为是“单纯”的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式推动沉迷路线的压抑释放循环的游戏，一个直观证明就是，我大二玩完暗黑</SPAN><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">后，都还不知道大</SPAN><SPAN>boss</SPAN><SPAN style="FONT-FAMILY: 宋体">叫什么名字，就是顺着游戏“导游”的“催促引诱”，沉迷到游戏中去。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">暗黑具有“单纯性”，这也是我选择暗黑来分析的原因之一。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">也正因为暗黑的“单纯性”，“等级”的桥梁作用表现的更为突出，或许这也是后来类暗黑游戏都在强调等级的原因把，不过很多是抄了形式，忘记了它的桥梁作用。</SPAN></SPAN></P></SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/7300094200738112439576</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/7300094200738112439576</guid>
    <pubDate>Sun, 8 Apr 2007 23:24:39 +0800</pubDate>
    <dcterms:modified>2007-04-09T16:16:34+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[二、暗黑的“导游”]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200738112128368</link>
    <description><![CDATA[<div>&nbsp; 
<P><SPAN style="FONT-FAMILY: 宋体">为了更好地用</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式来分析暗黑，所以引入集合的描述法，而且为了更好地表示，以下面的表格格式来描述：（以耐恢的沉迷路线为例子）</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_eUG3rmHieBsXtwHu0F4kS0OnA1tXfo26" target=_blank><IMG src="http://img.blog.163.com/photo/qDzVtsP_hqZdLHLGAqdqEg==/5094134128509589120.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><B><SPAN>A</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，</SPAN><SPAN>answer</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，玩家可以选择的“答案”</SPAN><SPAN></SPAN></B></P>
<P><B><SPAN>L</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，</SPAN><SPAN>limit</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，对应答案的限制</SPAN><SPAN></SPAN></B></P>
<P><B><SPAN>D</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，</SPAN><SPAN>danger</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">，危险，让玩家会去找答案或者选择答案的“驱动力”</SPAN><SPAN></SPAN></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">沉迷模式则是实现玩家沉迷的路线图，而</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式则是导游，催促玩家按照路线图前进。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">每一条路线图，对应一个导游——</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">耐恢的沉迷路线相关的</SPAN><SPAN>SAID</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">模式</SPAN></B><SPAN style="FONT-FAMILY: 宋体">：</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_eUG3rmHieBsXtwHu0F4kS0OnA1tXfo26" target=_blank><IMG src="http://img.blog.163.com/photo/qDzVtsP_hqZdLHLGAqdqEg==/5094134128509589120.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">每条路线图的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式后面都会列举相关的参数，这些参数将会在下一章联系其他元素一起分析。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相关参数：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">耐力效用时间、耐力药价格、角色耐力恢复速度、角色连续快速跑时间、怪物的攻击强度。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">技能的沉迷路线相关的</SPAN><SPAN>SAID</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">模式</SPAN></B><SPAN style="FONT-FAMILY: 宋体">：</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_eUG3rmHieBs3coZSanWcWeUT3ptMlAdp" target=_blank><IMG src="http://img.blog.163.com/photo/MwnMADMYBiv6rKyn4iZfaA==/3667900421516709065.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相关参数：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">血瓶价格、血瓶携带量、当前可选的技能集合、角色法力值、跑动速度、耐力值、角色血量、怪物攻击强度</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">属性的沉迷路线相关的</SPAN><SPAN>SAID</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">模式</SPAN></B><SPAN style="FONT-FAMILY: 宋体">：</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_eUG3rmHieBtxMxW-DUryoCLO5UuhihC2" target=_blank><IMG src="http://img.blog.163.com/photo/vfQRZePqXqJW3sI88nN2Qg==/5067394005722076833.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相关参数：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">血瓶价格、血瓶携带量、当前角色属性值的能力评估值、跑动速度、耐力值、角色血量、怪物攻击强度</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"></SPAN>&nbsp;</P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">属防的沉迷路线相关的</SPAN><SPAN>SAID</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">模式</SPAN></B><SPAN style="FONT-FAMILY: 宋体">：</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_eUG3rmHieBt2LTUE60O1bbXZ8qw6-mmy" target=_blank><IMG src="http://img.blog.163.com/photo/HLm_4EXg2Z5foHI1yoJXoA==/5067675480698787487.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相关参数：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">血瓶价格、血瓶携带量、</SPAN><SPAN style="FONT-FAMILY: 宋体">避开直接接触属性伤害的方法集合</SPAN><SPAN style="FONT-FAMILY: 宋体">、跑动速度、耐力值、角色血量、怪物攻击强度</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">上面就是分别四条沉迷路线图对应的</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，那么</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式又是如何做好一个“导游”的工作呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">以属性伤害的沉迷路线图和对应的</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'">SAID</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">模式的互动作为例子。</SPAN></P>
<P align=center><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_d_7p_gTFeZYhH15-mTST_JUtOazAA6tt" target=_blank><IMG src="http://img.blog.163.com/photo/KxPAcYBTr62J3djPGM1SiQ==/1756685329651362286.jpg"></A></SPAN></P>
<P><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">从上图可以看到，玩家一开始游戏的时候，是处在属性伤害的低级循环中，受到的</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">攻击有效时间往往是很快的，那么玩家在这种</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">的危险中，发现答案，只要避开，或者攻击的快点，就可以脱离危险。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这个时候，玩家已经对</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">属性伤害有基本的概念，而且也好象找到解决的办法，暂时也天下太平了，但很快玩家会被放到更大的危险中。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>ACT I </SPAN><SPAN style="FONT-FAMILY: 宋体">中的最后一个任务，将会遇到大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">，她拥有很很强的近身攻击能力和毒系攻击，单纯的避开，或者攻击的快点的解决方案已经不适用在这里了。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这里一般是学会跳“游花园”舞的第一个课堂，经过这一战役后，经历较长周期的压抑释放循环，对于属性伤害的概念就更会加强了，那么跨向高级压抑释放循环（属性伤害恢复</SPAN><SPAN>’</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">装备属性加成），就水到渠成</SPAN><SPAN style="FONT-FAMILY: 宋体">。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">恩，到了这里，好象问题得到很好的解释，</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式与沉迷路线图也有定性的分析。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">不是的，虽然有一些解释，但也产生更多问题。比如上面中提到的在经过与大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">的战役后，经历较长周期的压抑释放循环，对于属性伤害的概念就更会加强，那么大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">的攻击强度应该多大呢？怎么保证角色经历足够长时间的压抑释放循环，而加强属性伤害的概念呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这两个问题的解答请看下一章——等级的桥梁作用</SPAN><SPAN></SPAN></P></SPAN></SPAN></SPAN></SPAN></SPAN></SPAN></SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
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    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/7300094200738112128368</guid>
    <pubDate>Sun, 8 Apr 2007 23:21:28 +0800</pubDate>
    <dcterms:modified>2007-04-08T23:27:27+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[一、暗黑的沉迷路线图]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420073811104711</link>
    <description><![CDATA[<div>&nbsp; 
<P><SPAN style="FONT-FAMILY: 宋体">恩</SPAN><SPAN>~</SPAN><SPAN style="FONT-FAMILY: 宋体">，要找一款大多数玩家都沉迷过，而且和现在网游类型较有关系的游戏，最好的选择应该是</SPAN><SPAN>Diablo</SPAN><SPAN style="FONT-FAMILY: 宋体">，暗黑破坏神（下面简称为暗黑）。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">那暗黑为什么可以让我们沉迷呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">暴雪制作？晕倒</SPAN><SPAN>~~~</SPAN><SPAN style="FONT-FAMILY: 宋体">就象问李嘉城为什么会富有，是因为他是李嘉城？天啊！难道我要想富有就只能改名叫李嘉城、、、、、、</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">如果我们期望可以象李嘉城那么富有，就应该分析他的发财的原因，</SPAN><SPAN>so</SPAN><SPAN style="FONT-FAMILY: 宋体">，如果我期望可以象暴雪制作出让我们沉迷的游戏，也应该分析暴雪制作的游戏是如何让我们沉迷的。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">首先利用我之前给出的“沉迷模式”，分解出暗黑的沉迷路线图：</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体"><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_ndqu9UIzMU9dv1cltQMvR4kutdtJKMhX" target=_blank><IMG src="http://img.blog.163.com/photo/Wo9KnoIWqUEXWaMNL2V5HQ==/2605895334387385809.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">&nbsp; </SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">对于上图的一些说明：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">在</SPAN> </B><B><SPAN style="FONT-FAMILY: 宋体">沉迷模式中，是认为存在两级压抑</SPAN><SPAN>-</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">释放循环的，即有低级和高级压抑</SPAN><SPAN>-</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">释放循环，通过共同的释放元素，来使到玩家从低级压抑向高级压抑过渡。这就是沉迷路线图。</SPAN><SPAN></SPAN></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN>Low inhibition </SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">低压抑</SPAN></B></P><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_Xaxc11YZoCRDxVu5WAQ4Xe-0SbTzkt97" target=_blank><IMG src="http://img.blog.163.com/photo/s5PNXSIR7gG8Ut5eXcYYwg==/2312879883631614608.jpg"></A> 
<P><B><SPAN style="FONT-FAMILY: 宋体"></SPAN><SPAN>&nbsp; </SPAN></B></P>
<P><B><SPAN>High inhibition </SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">高压抑</SPAN></B></P>
<P><B><SPAN style="FONT-FAMILY: 宋体"></SPAN><SPAN><A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_Xaxc11YZoCTlnC-zccZzXX8P3MdC20rO" target=_blank><IMG src="http://img.blog.163.com/photo/hCZRQjK0VLbPvbgDOy2-Gw==/1993687260041731204.jpg"></A></SPAN></B></P>
<P><B><SPAN>&nbsp; </SPAN></B></P>
<P><SPAN style="FONT-FAMILY: 宋体">对于沉迷模式更加详细的说明就参看拙文、、、、<A href="http://zfscnu.blog.163.com/blog/static/73000942007212102135866" target=_blank>http://zfscnu.blog.163.com/blog/static/73000942007212102135866</A></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">从“事后”分析（即玩暗黑沉迷后），玩暗黑的玩家都会不同程度地“追装”，就是追求极品装备，这里也印证了</SPAN> <SPAN style="FONT-FAMILY: 宋体">装备</SPAN> <SPAN style="FONT-FAMILY: 宋体">是暗黑玩家高级的压抑元素。（神啊，为什么还不给我暴出</SPAN><SPAN>+n</SPAN><SPAN style="FONT-FAMILY: 宋体">法力的法杖）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">由上图可以看到，装备的“追求点”可以分解成：</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">耐恢、</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">技能、</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">属性和</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">属防，四个不同的追求点就是不同的压抑点，分解下去，就有了四条沉迷路线。玩家就是通过沉迷路线慢慢过渡到“追装”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在后面章节可以看到，一条沉迷路线对应项成本指出，就如旅游业一样，一条旅游路线就是一项成本指出，对于旅游业，沿途景色是自然资源，但对于游戏而言，则是需要花费</SPAN><SPAN>money</SPAN><SPAN style="FONT-FAMILY: 宋体">的哦。不过还好的是，和旅游路线是成本支出，同时是摇钱树一样，沉迷路线也是。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">原本沉迷路线还有一个</SPAN> <SPAN style="FONT-FAMILY: 宋体">磨损，但一开始构思大纲，画图的时候，没有想起，而且在暗黑</SPAN><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">感觉有些“边缘化”，不象暗黑</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">的时候，就费事加进去了。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">恩</SPAN><SPAN>~</SPAN><SPAN style="FONT-FAMILY: 宋体">，初初看起来，象那么回事，不过，就算有“路线图”，那暗黑玩家为什么一定要照着“路线图”沉迷呢？由追求经验的提升的压抑过渡到追求</SPAN><SPAN>+n</SPAN><SPAN style="FONT-FAMILY: 宋体">点技能或者</SPAN><SPAN>n</SPAN><SPAN style="FONT-FAMILY: 宋体">点属性的装备呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">还有，暗黑玩家接受高级压抑是由低级压抑过渡而去的，那么暗黑玩家一开始为什么会接受低级压抑，如经验等呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">这两个问题的解答请看下一章——暗黑的“导游”</SPAN></SPAN></B></P></SPAN></B></SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
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    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420073811104711</guid>
    <pubDate>Sun, 8 Apr 2007 23:10:47 +0800</pubDate>
    <dcterms:modified>2007-04-08T23:27:03+08:00</dcterms:modified>
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  <item>
  	<title><![CDATA[非线性、分维和模式]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420073143653920</link>
    <description><![CDATA[<div><P>非线性，是相对于线性，如果严格说，假如存在一个变量量度 非线性，那么当这个变量=0就是线性，既线性是非线性的一个特例。</P>
<P>所以非线性是很“大”的一个研究领域，大科学家们都很关注，因为线性的都研究完了、、、、</P>
<P>不过所有的非线性研究都是以相关专业的线性领域作为基础，不然真的从零开始吗？</P>
<P>那怎么样从已经知道的 线性集合 和未知道的 非线性集合 建立关系呢？</P>
<P>其中一个工具就是 分维。</P>
<P><EM>注：下面的内容只是我个人的理解，仅供参考。</EM></P>
<P>为了更好说明，举个例子先。</P>
<P>非线性编辑，相信大家很熟悉，即用电脑软件可以任意剪接镜头。</P>
<P>其实，非线性编辑 并不是 绝对的“非线性”。</P>
<P>首先，看看 线性编辑 的定义：<STRONG>需要按时间顺序从 头至尾进行编辑的节目制作方式.</STRONG></P>
<P>那可以得到 ：</P>
<P>线性编辑，即是内容和时间存在比例关系。</P>
<P>那么 非线性编辑 是内容和时间 不存在比例关系。</P>
<P>so，所谓的 非线性编辑 就是相对于 时间 的“非线性”。</P>
<P>注意哦，非线性编辑 是需要硬件和软件的配合，那么硬件就简单理解为电脑把，有人认为电脑的cpu可以处理非线性的吗？0=关，1=开，这是最简单的离散线性，也是电脑的最基本计算。</P>
<P>也就是说，<STRONG>所谓的非线性编辑，只是把在相对 时间 的“非线性” 转换到相对于集合（0=关，1=开）的“线性”，而让人们觉得他们是在“非线性”编辑。</STRONG></P>
<P>分维 就是类似的转换“工具”，把在整数维 非线性 转到合适的 分维，如果变成线性，那么就可以照搬以前的知识集合了，让人们可以用“线性”的知识处理“非线性”的问题。英国的海岸线多长的问题就是一个例子，有兴趣的，baidu下可以找到，这里不多写了。</P>
<P>模式，同样具有类似的功能，不知道是不是 建筑的永恒之道的亚历山大 最早提出 模式的概念。</P>
<P>建筑的好坏评价对于 建筑物的形状、颜色、大小等等都是非线性，可以说越大的房间就越好吗？如果要你老婆打扫房间的话，你买个500平方米的房子，我想你老婆会拿刀来砍你、、、、、</P>
<P>亚历山大就提出“模式”的概念，就我的理解，<STRONG>建筑的好坏评价对于 模式 是线性的，而且可以线性相加——即模式语言。</STRONG></P>
<P>如非线性编辑一样，建设设计可以通过模式的概念，用“线性”的处理来满足买家的“非线性”需求。</P>
<P>建筑设计是这样，那么游戏设计呢？</P>
<P>如果GD模式理论可以得到确立和发展，或许会类似建设设计是 建设人们“现实”的居住空间，游戏设计则是 建设人们“虚拟”的“居住空间”。</P>
<P>&nbsp;</P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/730009420073143653920</comments>
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    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420073143653920</guid>
    <pubDate>Sun, 1 Apr 2007 16:36:53 +0800</pubDate>
    <dcterms:modified>2007-04-01T16:36:53+08:00</dcterms:modified>
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  <item>
  	<title><![CDATA[GD与模式]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200721210516175</link>
    <description><![CDATA[<div><P><FONT color="#0000ff" size="5" >摘要</FONT><FONT color="#0000ff" ></FONT></P>  <P>围棋下得好的人，好的“形”对于围棋非常重要。形是棋子在棋盘上的几何形状的抽象化。形就是模式（Pattern),也是人脑把握和认识外界的关键。模式化的过程就是把问题抽象化，在忽略不重要的细节后，发现问题的一般性本质，并找到普遍使用的解决方案的过程。 </P>  <P></P>  <P>软件设计用　模式　来对抗　“无穷”的需求；建筑设计用　模式　来捕捉　那个无名特质。</P>  <P>GD应该是两者皆有。</P>  <P><BR>&nbsp;</P>  <P>引论介绍该理论的源头，从《建筑的永恒之道》开始，引入<STRONG>模式</STRONG>的概念。</P>  <P>二和三章分别介绍沉迷模式——Enthrallment模式和SAID模式</P>  <P><STRONG><FONT color="#0000ff" >沉迷模式则是实现玩家沉迷的一个路线图，而SAID模式则是导游，催促玩家按照路线图前进。</FONT></STRONG></P>  <P>第四章展示一个SAID模式实验性作品</P>  <P>一、引论</P>  <P><FONT color="#0000ff" >1、</FONT><A target="_blank" href="http://zfscnu.blog.163.com/blog/static/73000942007212103859158" ><FONT color="#0000ff" >GD的永恒之道一</FONT></A></P>  <P><FONT color="#0000ff" >2、</FONT><A target="_blank" href="http://zfscnu.blog.163.com/blog/static/7300094200721210401698" ><FONT color="#0000ff" >GD的永恒之道二</FONT></A></P>  <P><FONT color="#0000ff" >二、</FONT><A target="_blank" href="http://zfscnu.blog.163.com/blog/static/73000942007212102135866" ><FONT color="#0000ff" >沉迷模式——Enthrallment模式</FONT></A></P>  <P><FONT color="#0000ff" >三、</FONT><A target="_blank" href="http://zfscnu.blog.163.com/blog/static/73000942007212102722986" ><FONT color="#0000ff" >SAID模式</FONT></A></P>  <P>四、理论联系实践^_^</P>  <P><A target="_blank" rel="nofollow" href="http://hi.baidu.com/zfscnu/blog/item/0d187fcb8453131fbe09e68d.html" >串串烧小游戏……SAID模式的一个实例</A></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
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    <pubDate>Mon, 12 Mar 2007 22:51:06 +0800</pubDate>
    <dcterms:modified>2011-09-27T14:33:02+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[GD的永恒之道二]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/7300094200721210401698</link>
    <description><![CDATA[<div>&nbsp; 
<P><SPAN style="FONT-FAMILY: 宋体">恩，从上面可以得到：</SPAN></P>
<P align=left><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 楷体_GB2312">任何城市和任何建筑，其特征是从经常不断出现在那儿的那些事件和事件模式获得的，事件模式同空间有着某种联系。<SPAN>p53</SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">任何游戏，其特征是从经常不断出现在那儿的那些想象事件和想象事件模式获得的，想象事件模式同游戏空间有着某种联系。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我们还不知道游戏空间的什么方面同想象事件相联系。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">《建筑的永恒之道》已经给出答案，于是可以继承。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">除要素以外，每个建筑是由要素之间构成的一定的关系模式所限定的。</SPAN><SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">除要素以外，每个游戏是由要素之间构成的一定的关系模式所限定的。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">继续可以得到：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">模式不仅是诸关系的模式，而是其它小一层的许多模式之间的诸关系的模式。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">游戏空间中的每一模式都有与之联系的想象事件模式。当然，游戏空间模式并不“引起”想象事件模式。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">想象事件模式也不“引起”游戏空间模式。游戏空间和事件一起的整体模式乃是人类文化的一种要素。它由文化创造，由文化转换，并仅仅固定于游戏空间之中。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">但每一想象事件模式和它所出现的游戏空间模式之间有一基本的内在联系。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">单单结论说起来很沉闷，举《生化危机》的一个想象事件模式——在危险中找到答案，展开下。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在危险中找到答案，这个想象事件模式在游戏初期出现的比较多，比如一开头的闪避丧尸找到门，避开突然袭击的地行怪等等。（后期的主角装备了重型武器，如果怪物有思想的话，在危险中找到答案，应该出现它们的脑中</SPAN><SPAN>^_^</SPAN><SPAN style="FONT-FAMILY: 宋体">）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">想要让“在危险中找到答案”这个想象事件模式出现，首要是一个相对弱小的主角，附近“逼近”的怪物可以“欺负”主角，主角的目的——“门”要离主角有一定距离，要玩家寻找，但要有一定提示，主角到“门”的路上或者寻找的路上需要和怪物“擦肩而过”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这一系列的关系是最基本的，因为它们直接和想象事件相一致。</SPAN><SPAN><SPAN style="mso-spacerun: yes">&nbsp;&nbsp; </SPAN><SPAN style="mso-spacerun: yes">&nbsp;</SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相对而言，怪物的大小、类型、数量、出现的时间和“门”具体是什么，有多少等等都是次要的。所以，改变它们，也不会改变游戏空间的基本性质，既是这样的空间也将发生“在危险中找到答案”的想象事件。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">同样，游戏空间中每一种关系模式是和某一特殊的想象事件模式相适应的。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">正是游戏空间中的想象事件模式，在游戏中重复，而别无其它。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">模式所做的是抓住游戏的外在内容，同时又抓住在那儿发生的想象事件。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">至此，已经继承部分《建筑的永恒之道》的理论，再接下去，亚历山大将继续描述模式的一般性、普遍性，怎么寻找深层模式，哪些模式是有活力的，模式间如何组织等等，在前面建立的基础，这些“建筑之道”在理论上是可以继续继承成</SPAN><SPAN>GD</SPAN><SPAN style="FONT-FAMILY: 宋体">之道的，鉴于时间和精力，后续可能推迟“继承”、、、、</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">上面的内容看起来很少，大多也是摘抄、改写。但为了摘出这些内容准备：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">捧着辞海厚的《</SPAN><SPAN>JAVA</SPAN><SPAN style="FONT-FAMILY: 宋体">编程思想》看了</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">个多月，体验</SPAN><SPAN>SDK</SPAN><SPAN style="FONT-FAMILY: 宋体">中使用的</SPAN><SPAN>JAVA</SPAN><SPAN style="FONT-FAMILY: 宋体">模式；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">看了很多</SPAN><SPAN>JAVA</SPAN><SPAN style="FONT-FAMILY: 宋体">模式相关的资料；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">通读了一次《建筑的永恒之道》，之后对有心得的地方重看了几次</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">而且《建筑的永恒之道》前面几章都比较集中，主要是引出</SPAN> <SPAN style="FONT-FAMILY: 宋体">模式</SPAN> <SPAN style="FONT-FAMILY: 宋体">的概念，再后面章节就比较深入，论述的相关问题也比较广，要继承真不是太容易。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这里还有继续介绍一个新的东西：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">模式，形而上可以去捕捉“艺术”的特质；形而下可以形成公式、标准。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">形而上的，山大叔论述了很多，这里将介绍一种形而下。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">但首先要引用《建筑的永恒之道》中的一个例子：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我记起一个人在设计一个有上下两套房间，并有一个外门通向楼上房间的海滩别墅的情景。他告诉我，他在使用的模式是如何进入他的设计的，他说，楼梯上面的楼梯平台是楼上房间的入口的过渡空间。我对他说：瞧，这么小的平台，也许只有</SPAN><SPAN>3x 4 </SPAN><SPAN style="FONT-FAMILY: 宋体">英尺，根本不是入口的过渡空间，你不过在这样称它并竭力自称你已经创造这种模式罢了。它不过是楼梯的上部。入口的过渡空间是光线变化、水平变化的地方，它是你在进入之前突然充溢的一种新的体验，一种变化，一种去掉一切的清爽。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">想象。我闭上我的眼睛，我看到了一个突然出现景色的地方这景色在楼梯底部是看不到的。我看到了充满夏季茉莉的景色。当我上到这地方，我听得到我的脚步声：它变了，也许因为有一个嘎嘎作响的木板。于是现在我开始想象一个楼梯，它几乎由细工木雕封住，它上面是开敞的，看得到大海；头项上的格子爬满茉莉；门口有个坐椅，我可以坐上，闻到散发的清香。楼梯板可以嘎嘎作响。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">现在，你真正地做了某种东西。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">看完上面的内容，对比两个设计，连我一个建筑的外行都很快分辨出哪个好些，但重点并不是展现山大师的高明，而是模式，它提供了一个评判的可能。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">例子中提到“入口的过渡空间”模式，立足这个模式，我们可以建立一个评判项目，对于声称在设计中某个地方使用了“入口的过渡空间”模式，那么添加了过渡空间后，入口和过渡空间后的变化度是多少，通过变化度来评判这个地方设计是合格、良好还是优秀。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">继承到</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 'Times New Roman'">GD</SPAN><SPAN style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体">，以前面提到的“在危险中找到答案”模式来讲，可以通过评判使用这个模式的设计可以带给玩家多少危险感觉，寻找到答案的复杂度等等来评价这个设计是否合适。</SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/7300094200721210401698</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/7300094200721210401698</guid>
    <pubDate>Mon, 12 Mar 2007 22:40:01 +0800</pubDate>
    <dcterms:modified>2007-03-12T22:40:01+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[GD的永恒之道一]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942007212103859158</link>
    <description><![CDATA[<div>&nbsp; 
<P><B><SPAN style="FONT-FAMILY: 宋体">前言</SPAN><SPAN></SPAN></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">本文尝试从《建筑的永恒之道》“继承”出</SPAN><SPAN>GD</SPAN><SPAN style="FONT-FAMILY: 宋体">的永恒之道，为此，有两个假设：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">、《建筑的永恒之道》所描述的理论集有一个泛化“超集”；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">、</SPAN><SPAN>GD</SPAN><SPAN style="FONT-FAMILY: 宋体">可以继承泛化“超集”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一些说明</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">继承的概念等同面向对象中的继承，如果有兴趣可以查看相关书籍；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">因为是继承，所以很多时候都是这样描述：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>A_gd</SPAN><SPAN style="FONT-FAMILY: 宋体">理论</SPAN> <SPAN style="FONT-FAMILY: 宋体">继承自</SPAN><SPAN> A_ad</SPAN><SPAN style="FONT-FAMILY: 宋体">理论，然后“重载”</SPAN> <SPAN style="FONT-FAMILY: 宋体">或者研究关心的内容，那么不会详细描述</SPAN><SPAN>A_ad</SPAN><SPAN style="FONT-FAMILY: 宋体">理论和相关论证，所以默认读者可以获得《建筑的永恒之道》，可以获得相关信息。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><SPAN style="FONT-FAMILY: 宋体">正文</SPAN><SPAN></SPAN></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">事件模式<SPAN></SPAN></SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></P>
<P align=left><SPAN>ad</SPAN><SPAN style="FONT-FAMILY: 宋体">理论：</SPAN><SPAN style="FONT-FAMILY: 宋体"></SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">为了明确表示<FONT color=black><STRONG>建筑和城市</STRONG></FONT>中的这一特质，我们首先必须理解，每个<STRONG>地方</STRONG>的</SPAN><SPAN></SPAN></I></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">特征是由不断发生在那里的事件的模式所赋予的。（</SPAN><SPAN>p34</SPAN></I><I><SPAN style="FONT-FAMILY: 宋体">）</SPAN><SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">泛化：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">为了明确表示</SPAN><STRONG> <SPAN style="FONT-FAMILY: 宋体">对象</SPAN></STRONG> <SPAN style="FONT-FAMILY: 宋体">中的这一特质，我们首先必须理解，每个</SPAN><STRONG> <SPAN style="FONT-FAMILY: 宋体">对象</SPAN></STRONG> <SPAN style="FONT-FAMILY: 宋体">的</SPAN><SPAN></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">特征是由不断发生在那里的事件的模式所赋予的。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">为了形成<SPAN>gd理论，那么从泛化的理论“继承”，得到：</SPAN></SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">为了明确表示</SPAN><STRONG> <SPAN style="FONT-FAMILY: 宋体">游戏</SPAN></STRONG> <SPAN style="FONT-FAMILY: 宋体">中的这一特质，我们首先必须理解，每个</SPAN> <SPAN style="FONT-FAMILY: 宋体"><STRONG>游戏</STRONG></SPAN> <SPAN style="FONT-FAMILY: 宋体">的</SPAN><SPAN></SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">特征是由不断发生在那里的事件的模式所赋予的。</SPAN><SPAN style="FONT-FAMILY: 宋体"></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">再具体还可以到：（类似语句</SPAN><SPAN>p41</SPAN><SPAN style="FONT-FAMILY: 宋体">）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我们当中关心</SPAN> <SPAN style="FONT-FAMILY: 宋体">游戏</SPAN> <SPAN style="FONT-FAMILY: 宋体">的人很容易忘记，一个游戏的所有生活和灵魂，我们所有</SPAN><SPAN></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在那儿的体验，不单单依赖于游戏环境，还依赖于我们在那里体验的事件的模式。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">可以看到，好象游戏的核心都和</SPAN> <SPAN style="FONT-FAMILY: 宋体">事件</SPAN> <SPAN style="FONT-FAMILY: 宋体">有关，那么这个事件具体在游戏中是指什么呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">难道是这些“游戏事件”：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">指挥着“疯狗”</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">“地刺”混合队伍冲进人族基地，大肆破坏、、、、、</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">左冲右闯地避开大群丧尸的围攻，找到唯一一个可以打开门、、、、、（生化危机一开头我可是死了几次才找到那个门，晕</SPAN><SPAN>~~</SPAN><SPAN style="FONT-FAMILY: 宋体">真是让我不会忘记生化的体验之一就是开头这个“游戏事件”</SPAN><SPAN>^_^</SPAN><SPAN style="FONT-FAMILY: 宋体">）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">貌似上面的“游戏事件”就是我们要找的“事件”，不过细细一想，建筑和事件是两个对象，但“游戏事件”本身就是游戏，好象“游戏事件”</SPAN><SPAN>=</SPAN><SPAN style="FONT-FAMILY: 宋体">“事件”有点不妥当。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">综合考虑，加上下面的一些论点，提出一个假设：<STRONG>事件就是玩家的想象</STRONG>。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一堆黄色的小块图片、类蜘蛛的图片会“变”成“疯狗”</SPAN><SPAN>+</SPAN><SPAN style="FONT-FAMILY: 宋体">“地刺”混合队伍，这个需要玩家的想象；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>n</SPAN><SPAN style="FONT-FAMILY: 宋体">个三角形堆成的人形、一些红色黄色的斑块会“变”成丧尸，这也需要玩家的想象。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">所以得到：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我们当中关心</SPAN> <SPAN style="FONT-FAMILY: 宋体">游戏</SPAN> <SPAN style="FONT-FAMILY: 宋体">的人很容易忘记，一个游戏的所有生活和灵魂，我们所有</SPAN><SPAN></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在那儿的体验，不单单依赖于游戏环境，还依赖于我们在那里体验的<B>想象事件</B>的模式。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">对于假设——事件就是玩家的想象，提出和认同这个假设是正确的还相关到《建筑的永恒之道》一开始提到的“特质”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">我们长年累月地以某种方式活动、生活着，并不知道，也不能肯定我们成功<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">解脱之时或我们未解脱之时我们是否自由。<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">当然，我们生活中还有那些特别神秘的时刻，我们不期而笑的时刻，我们所<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">有的力疏解的时刻。<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">特</SPAN></I><I><SPAN style="FONT-FAMILY: 宋体">质出现于我们完全忘记了我们自己的时候：也许在一群朋友中间装个怪样，或游向大海，或简单的散步，或深夜同一群朋友，嘴唇粘着香烟、以疲倦的眼睛，热切的专注，在桌边努力完成某件事情。<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">我生活中的所有这些时刻，只是现在回顾起来才知道。<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">我们每个人从体验知道了我们自己的这种特质的感受。<SPAN></SPAN></SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P align=left><I><SPAN style="FONT-FAMILY: 宋体">这是我们最正确、最正直、最伤心、最狂欢的时刻。</SPAN></I><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 宋体"></SPAN></P>
<P align=left><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 宋体">&nbsp;</SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">因此，当这一特质在建筑中出现的时候，我们每个人都可以认出它。</SPAN><SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">从上面可以看到，对于亚历山大而言，好的建筑应当出现包含“特质”的事件，</SPAN> <SPAN style="FONT-FAMILY: 宋体">如：</SPAN><I><SPAN style="FONT-FAMILY: 宋体">也许在一群朋友中间装个怪样、深夜同一群朋友，嘴唇粘着香烟、以疲倦的眼睛，热切的专注，在桌边努力完成某件事情。<SPAN></SPAN></SPAN></I></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">&nbsp;</SPAN></I></P>
<P><SPAN style="FONT-FAMILY: 宋体">同理，一个好的游戏也应当出现包含“特质”的事件，如果仔细回顾下，当我们沉迷于某个游戏的时候，是会出现包含“特质”的事件，不过它们发生在哪里呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我们的脑中！</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">我们沉迷游戏，其实是沉迷于我们自己构筑的想象。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">继续得到（为了方便，下面不再</SPAN><SPAN>ad</SPAN><SPAN style="FONT-FAMILY: 宋体">—泛化—</SPAN><SPAN>gd</SPAN><SPAN style="FONT-FAMILY: 宋体">来推导，而是直接给出）</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">建筑城市的基本特质是由那些不断发生在那里的事件所赋予的。</SPAN><SPAN>p42</SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">游戏的基本特质是由那些不断发生在那里的<B>想象事件</B>所赋予的。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">空间要素限定事件模式，这并不意味看空间创造事件或引起事件。它只意味着，事件的模式不能与它所发生的空间相分离。</SPAN><SPAN></SPAN></I></P>
<P align=left><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 楷体_GB2312">&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">游戏空间要素限定想象事件模式，这并不意味看游戏空间创造想象事件或引起想象事件。它只意味着，想象事件的模式不能与它所发生的游戏空间相分离。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">更好地解释上面，觉得用原文举的例子很好：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P align=left><SPAN style="FONT-FAMILY: 宋体">“例如，在现代城市中，人行道的具体空间模式并不“引起”发生在那儿的各种人的行为。所发生的事情相当复杂，在文化圈中，人行道上的人们知道他们在其中的空间是人行道，而且，作为他们文化的一部分，在他们心中有人行道的模式。是这种在他们心中的模式列起他们按照人们在边道上的行为去行事，不是纯的混凝土墙侧面的空间形式。<SPAN></SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">当然，这意味者在两种文化中人们可以不同地看待人行道，亦即他们心中可以有不同的模式。而且最终，他们在边道上会有不同的行为。例如，在纽约，人行道主要是行走、拥挤、快行的空间。而在牙买加或印度，则是闲坐、交谈、也许足演奏、甚至睡觉的地方。把两个人行道说成是相同的是不正确的理解。”</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这个也可以解释下为什么很多西方的游戏大作到了中国就水土不服，正如人行道对于纽约是行走，而对于印度，则是闲坐，相同的游戏图像对于西方，他们可以产生想象事件，而对于中国人则是</SPAN><SPAN>no feel</SPAN><SPAN style="FONT-FAMILY: 宋体">，没感觉。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">从这个意义上说，所谓</SPAN><SPAN>GD</SPAN><SPAN style="FONT-FAMILY: 宋体">就是把设计者所期望发生的想象事件通过游戏空间的元素让玩家的脑中发生。</SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942007212103859158</comments>
    <slash:comments>1</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942007212103859158</guid>
    <pubDate>Mon, 12 Mar 2007 22:38:59 +0800</pubDate>
    <dcterms:modified>2007-06-27T22:39:57+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[SAID模式]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942007212102722986</link>
    <description><![CDATA[<div><P>&nbsp; </P>
<P><SPAN><SPAN style="FONT-SIZE: 14pt">名字（</SPAN></SPAN><SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 'Times New Roman'">name</SPAN></SPAN><SPAN><SPAN style="FONT-SIZE: 14pt">）</SPAN></SPAN><B><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">：</SPAN></B><B><SPAN style="FONT-SIZE: 14pt"></SPAN></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">：</SPAN><SPAN>search answer in danger</SPAN><SPAN style="FONT-FAMILY: 宋体">，在危险中找到答案</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">问题（</SPAN><SPAN style="FONT-SIZE: 14pt">ploblem</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">怎么很快建立玩家与虚拟环境的关联呢？怎么很快让玩家去注意到游戏中的数值、图片和故事，之后关心，甚至废寝忘食呢？</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">解答（</SPAN><SPAN style="FONT-SIZE: 14pt">solution</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一个不太恰当的比喻，只有经历过生病的人，才知道医生的作用，生病越接近死亡，那么医生在他心目中就越高。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">那么要让玩家留意或者注意到游戏中的内容，最好办法是让玩家在“危险”中找到它。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">想要让“在危险中找到答案”这个想象事件模式出现，首要是一个相对弱小的主角，附近“逼近”的怪物可以“欺负”主角，主角的目的——“门”要离主角有一定距离，要玩家寻找，但要有一定提示，主角到“门”的路上或者寻找的路上需要和怪物“擦肩而过”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这一系列的关系是最基本的，因为它们直接和想象事件相一致。</SPAN><SPAN><SPAN style="mso-spacerun: yes">&nbsp;&nbsp; </SPAN><SPAN style="mso-spacerun: yes">&nbsp;</SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">相对而言，怪物的大小、类型、数量、出现的时间和“门”具体是什么，有多少等等都是次要的。所以，改变它们，也不会改变游戏空间的基本性质，既是这样的空间也将发生“在危险中找到答案”的想象事件。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">举例（</SPAN><SPAN style="FONT-SIZE: 14pt">example</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一些经典游戏也包含了</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，比如《沙罗曼蛇》其中一“类”关卡设计，这个在红白机的经典横版飞机游戏，经常会出现一个情景：</SPAN></P>
<P><SPAN>&nbsp;<A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_y7y06IZslPO9P__3q9_HgajmhhdLcQLu" target=_blank><IMG src="http://img.blog.163.com/photo/DjZgWev5UKTbp5rDKjX1Bw==/3449475839589223562.jpg"></A></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">屏幕由上到下充满障碍物，只有其中一处是可以被子弹打穿，让自己飞过去。找不到打穿前的图片，一般在打穿前，都需要避开不少的敌人炮火。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这样情景，我相信，玩过《沙罗曼蛇》都会有印象吧。这就是一个</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式——在危险中找到答案。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">打穿前，敌人的炮火是危险，时间也是一个危险，在危险中，找到那个“门”，调整后飞行路线，并打穿、通过，这就是玩家要“找的答案”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">泡泡堂的海盗船地图是泡泡堂中</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式最强的地图之一。</SPAN></P>
<P><SPAN>&nbsp;<A href="http://zfscnu.blog.163.com/album/prevPhoto.do?photoId=_fks_y7y06IZslPMYchzEA6W7lPaAJFdDZNRb" target=_blank><IMG src="http://img.blog.163.com/photo/va1uch3eY9WeKuzhakZQtg==/3449475839589223560.jpg"></A></SPAN></P>
<P><SPAN></SPAN></P>
<P><SPAN></SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">海盗船最常见、也是最紧张的时候，就是所有砖块都打开，个个玩家都可以放</SPAN><SPAN>n</SPAN><SPAN style="FONT-FAMILY: 宋体">个炸弹，炸弹长度最长，移动速度飞快，个个玩家脚踩“凌波微步”，似随意而又暗含玄机地四处放炸弹，然后快速找到一个自己认为安全的地点。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这也是泡泡堂特殊角色——海盗，最适合的地图，好象也是吸金贡献不少的地图，在后期，很多玩家、</SPAN><SPAN>RMB</SPAN><SPAN style="FONT-FAMILY: 宋体">玩家都沉迷于这个地图。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">自己放的、其他玩家放的炸弹就是危险，怎么在短短几秒钟，从连爆的炸弹波及的地图中找到安全的地点就是“答案”，而在几分钟内，</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式将不断发生。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">在海盗船地图中的每个玩家，既是制造危险，也是寻找“答案”，而“答案”取决于自己制造的危险，也相关于其他玩家制造的危险，而这也产生特殊的感受。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">其他相关模式（</SPAN><SPAN style="FONT-SIZE: 14pt">related pattern</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><I><SPAN>SAID</SPAN></I><I><SPAN style="FONT-FAMILY: 宋体">模式与沉迷模式的关系</SPAN><SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">沉迷模式——</SPAN><SPAN>Enthrallment</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，提供让玩家沉迷的路线图。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">暗黑的属性伤害的低级循环中，玩家一开始受到的</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">攻击有效时间往往是很快的，那么玩家在这种</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">的危险中，发现答案，只要避开，或者攻击的快点，就可以脱离危险。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这个时候，玩家已经对</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">属性伤害有基本的概念，而且也好象找到解决的办法，暂时也天下太平了，但很快玩家会被放到更大的危险中。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>ACT I </SPAN><SPAN style="FONT-FAMILY: 宋体">中的最后一个任务，将会遇到大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">，她拥有很很强的近身攻击能力和毒系攻击，单纯的避开，或者攻击的快点的解决方案已经不适用在这里了。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这里一般是学会跳“游花园”舞的第一个课堂，经过这一战役后，较长周期的压抑释放循环后，对于属性值的概念就更会加强了，那么跨向高级压抑释放循环（属性伤害恢复</SPAN><SPAN>’</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">装备属性加成），就水到渠成.</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">游戏的一个目的就是希望玩家可以“沉迷”进虚拟的世界而获得娱乐，或者体验想要的想象事件，那么沉迷模式则是实现玩家沉迷的一个路线图，而</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式则是导游，催促玩家按照路线图前进。</SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942007212102722986</comments>
    <slash:comments>2</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942007212102722986</guid>
    <pubDate>Mon, 12 Mar 2007 22:27:22 +0800</pubDate>
    <dcterms:modified>2007-03-12T22:35:15+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[沉迷模式——Enthrallment模式]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942007212102135866</link>
    <description><![CDATA[<div>&nbsp; 
<P align=center><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">沉迷模式——</SPAN><SPAN style="FONT-SIZE: 14pt">Enthrallment</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">模式</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">名字（</SPAN><SPAN style="FONT-SIZE: 14pt">name</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">沉迷模式——</SPAN><SPAN>Enthrallment</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，提供让玩家沉迷的路线图。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">问题（</SPAN><SPAN style="FONT-SIZE: 14pt">ploblem</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">借用“压抑——释放”模型，在游戏初期，压抑、释放的周期要小点，不然玩家很容易放弃，但是次数多了，往往会让玩家觉得单调、无聊，那么就需要把玩家的关注引入到压抑、释放大点的周期。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">具体应该怎么做呢？</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">解答（</SPAN><SPAN style="FONT-SIZE: 14pt">solution</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="mso-bidi-font-size: 10.5pt">LI&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;R<SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;<v:line style="Z-INDEX: 1; LEFT: 0px; ; TEXT-ALIGN: left" to="180.9pt,455.55pt" from="144.75pt,455.55pt"><FONT size=3><FONT face="宋体, MS Song"> <v:stroke endarrow="block" dashstyle="dash"></v:stroke></FONT></FONT><w:wrap type="square"></w:wrap></v:line>&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN>R’&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;HI<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>------------------------------------(1)</SPAN></P>
<P><SPAN style="mso-bidi-font-size: 10.5pt">&nbsp;</SPAN></P>
<P><SPAN>R’=R*a<SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN>---------------------------------------------</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">(</SPAN><SPAN>2)</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="mso-bidi-font-size: 10.5pt">&nbsp;</SPAN></P>
<P><SPAN>LI</SPAN><SPAN style="FONT-FAMILY: 宋体">：</SPAN><SPAN>Low inhibition </SPAN><SPAN style="FONT-FAMILY: 宋体">低压抑</SPAN></P>
<P><SPAN>HI</SPAN><SPAN style="FONT-FAMILY: 宋体">：</SPAN><SPAN>High inhibition </SPAN><SPAN style="FONT-FAMILY: 宋体">高压抑</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="mso-bidi-font-size: 10.5pt">R</SPAN><SPAN style="FONT-FAMILY: 宋体">：</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">Release </SPAN><SPAN style="FONT-FAMILY: 宋体">释放</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"></SPAN></P>
<P><SPAN style="mso-bidi-font-size: 10.5pt">&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一些说明：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">描述了玩家沉迷的过程，由初期一些容易的获得，由低级循环慢慢进入更高级的循环；</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">描述了游戏中价值的产生，即游戏高级循环的价值是以低级循环中作为基础的，当玩家在比较容易获得的低级循环中获得一些“数值”在他们思维建立起这些“数值”的价值，才会认同高级循环中所谓的高额“数值”获得，而去付出更多。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><B><I><SPAN style="FONT-FAMILY: 宋体">可以看到</SPAN><SPAN>R</SPAN></I></B><B><I><SPAN style="FONT-FAMILY: 宋体">和</SPAN><SPAN>R’</SPAN></I></B><B><I><SPAN style="FONT-FAMILY: 宋体">代表的</SPAN></I></B><B><I><SPAN style="FONT-FAMILY: 宋体">是两个循环的获得和桥梁，</SPAN></I></B><B><I><SPAN style="FONT-FAMILY: 宋体">高级循环中</SPAN><SPAN>R’</SPAN></I></B><B><I><SPAN style="FONT-FAMILY: 宋体">是由低级循环来决定。</SPAN><SPAN></SPAN></I></B></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">举例（</SPAN><SPAN style="FONT-SIZE: 14pt">example</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">两个例子，一个是暗黑的装备追求分析；一个是暗黑的冰电毒火属性的分析。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">、装备追求分析</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">把公式代入暗黑后，可以得到：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>LI=</SPAN><SPAN style="FONT-FAMILY: 宋体">经验，</SPAN><SPAN>HI=</SPAN><SPAN style="FONT-FAMILY: 宋体">装备</SPAN> <SPAN style="FONT-FAMILY: 宋体">，</SPAN><SPAN>R=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN> R’=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>’/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN>’</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">就可以写成：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">经验</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>’/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN>’</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">装备</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">可以写成：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>’/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN>’=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性</SPAN><SPAN>/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能</SPAN><SPAN>*a</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">上面公式描述了暗黑这个游戏在初期，玩家是处在提升经验，就可以获得属性和技能的增加，之后又可以更快的获得经验，又可以获得属性和技能增加</SPAN> <SPAN style="FONT-FAMILY: 宋体">这样的循环中，随着游戏进程，玩家在属性</SPAN><SPAN>/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能获得提升到一定程度，会主要跳到</SPAN> <SPAN style="FONT-FAMILY: 宋体">提升装备，就可以获得额外属性和技能的增加，之后又可以更快的获得新装备，又可以获得属性和技能增加</SPAN> <SPAN style="FONT-FAMILY: 宋体">的高级循环。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">经验和装备被视作压抑，这是因为玩家所追求的是属性</SPAN><SPAN>/</SPAN><SPAN style="FONT-FAMILY: 宋体">技能，既对怪物打击会更加爽快，经验和装备则是达到释放目标的“刻度”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">、冰电毒火属性分析</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">代入公式：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>LI=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害，</SPAN><SPAN>HI=</SPAN><SPAN style="FONT-FAMILY: 宋体">装备属性加成</SPAN> <SPAN style="FONT-FAMILY: 宋体">，</SPAN><SPAN>R=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN> R’=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN>’</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>1</SPAN><SPAN style="FONT-FAMILY: 宋体">就可以写成：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">属性伤害</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN>’</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">装备属性加成</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">公式</SPAN><SPAN>2</SPAN><SPAN style="FONT-FAMILY: 宋体">可以写成：</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN>’=</SPAN><SPAN style="FONT-FAMILY: 宋体">属性伤害恢复</SPAN><SPAN>*a</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这是一个“反向促成”的沉迷模式，玩暗黑的玩家留意下可以看到，在游戏开始的第一个场景，怪物对玩家的属性伤害一般是</SPAN> <SPAN style="FONT-FAMILY: 宋体">电和毒，最典型的例子是第一个场景的大</SPAN><SPAN>boss</SPAN><SPAN style="FONT-FAMILY: 宋体">——大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">，时不时发出圆环毒雾，也是第一个教玩家跳“游花园”舞</SPAN><SPAN>^_^</SPAN><SPAN style="FONT-FAMILY: 宋体">（<B>这个将在</B></SPAN><B> </B><B><SPAN style="FONT-FAMILY: 宋体">其他相关模式</SPAN><SPAN>related pattern </SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">作为例子讨论和</SPAN><SPAN>SAID</SPAN></B><B><SPAN style="FONT-FAMILY: 宋体">模式的关系</SPAN></B><SPAN style="FONT-FAMILY: 宋体">）</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">电的属性伤害，一闪而过，去掉玩家</SPAN><SPAN>1/4</SPAN><SPAN style="FONT-FAMILY: 宋体">到</SPAN><SPAN>1/3</SPAN><SPAN style="FONT-FAMILY: 宋体">的血；毒的属性伤害会有几秒的缓慢掉血。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">可以看到初级压抑释放循环都是频率很快的，但是又可以让玩家清楚感觉到属性伤害，让玩家建立起</SPAN> <SPAN style="FONT-FAMILY: 宋体">属性伤害后，很自然地玩家就会进入到高级循环——高级压抑释放循环。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">当然高级循环的周期相对会长点，“理想”装备属性加成的引诱，造成的压抑；获得装备，获得“预期”的属性伤害恢复。这样的周期是比较长，但有初级循环的基础上，玩家也不会有太多厌恶，而且提升初级循环的伤害值，又可以让玩家增加新的“理想”。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<H3><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">其他相关模式（</SPAN><SPAN style="FONT-SIZE: 14pt">related pattern</SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体">）：</SPAN><SPAN style="FONT-SIZE: 14pt"></SPAN></H3>
<P><SPAN>&nbsp;</SPAN></P>
<P><I><SPAN style="FONT-FAMILY: 宋体">沉迷模式与</SPAN><SPAN>SAID</SPAN></I><I><SPAN style="FONT-FAMILY: 宋体">模式的关系</SPAN><SPAN></SPAN></I></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式，</SPAN><SPAN>search answer in danger</SPAN><SPAN style="FONT-FAMILY: 宋体">，在危险中找到答案，</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式往往是沉迷模式的“帮凶”。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">一个不太恰当的比喻，只有经历过生病的人，才知道医生的作用，生病越接近死亡，那么医生在他心目中就越高。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">暗黑的属性伤害的低级循环中，玩家一开始受到的</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">攻击有效时间往往是很快的，那么玩家在这种</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">的危险中，发现答案，只要避开，或者攻击的快点，就可以脱离危险。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这个时候，玩家已经对</SPAN> <SPAN style="FONT-FAMILY: 宋体">电或者毒</SPAN> <SPAN style="FONT-FAMILY: 宋体">属性伤害有基本的概念，而且也好象找到解决的办法，暂时也天下太平了，但很快玩家会被放到更大的危险中。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>ACT I </SPAN><SPAN style="FONT-FAMILY: 宋体">中的最后一个任务，将会遇到大魔女</SPAN><SPAN> Andariel</SPAN><SPAN style="FONT-FAMILY: 宋体">，她拥有很很强的近身攻击能力和毒系攻击，单纯的避开，或者攻击的快点的解决方案已经不适用在这里了。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">这里一般是学会跳“游花园”舞的第一个课堂，经过这一战役后，较长周期的压抑释放循环后，对于属性值的概念就更会加强了，那么跨向高级压抑释放循环（属性伤害恢复</SPAN><SPAN>’</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&lt;</SPAN><SPAN style="FONT-FAMILY: 宋体">—</SPAN><SPAN style="mso-bidi-font-size: 10.5pt">&gt;</SPAN><SPAN style="FONT-FAMILY: 宋体">装备属性加成），就水到渠成</SPAN><SPAN style="FONT-FAMILY: 宋体">。</SPAN><SPAN></SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN style="FONT-FAMILY: 宋体">游戏的一个目的就是希望玩家可以“沉迷”进虚拟的世界而获得娱乐，或者体验想要的想象事件，那么沉迷模式则是实现玩家沉迷的一个路线图，而</SPAN><SPAN>SAID</SPAN><SPAN style="FONT-FAMILY: 宋体">模式则是导游，催促玩家按照路线图前进。</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P>
<P><SPAN>&nbsp;</SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942007212102135866</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942007212102135866</guid>
    <pubDate>Mon, 12 Mar 2007 22:21:35 +0800</pubDate>
    <dcterms:modified>2007-03-22T22:46:53+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[一个猜想]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942006727114180</link>
    <description><![CDATA[<div><P>昨晚在ogdev上看到一个帖《<A class="redlink2" rel="nofollow" href="http://www.ogdev.net/bbs/forum/ShowDoc.asp?AID=8770"  >游戏设计中的心理学 </A>&nbsp;》</P>  <P><A rel="nofollow" href="http://www.ogdev.net/bbs/forum/ShowDoc.asp?AID=8770"  >http://www.ogdev.net/bbs/forum/ShowDoc.asp?AID=8770</A></P>  <P>关键内容是：游戏快乐的秘密：动力，压力，压力的释放</P>  <P>结合到前面H-2的分析（<A href="http://www4.blog.163.com/article/-ZR_A01bzMeu.html"  >http://www4.blog.163.com/article/-ZR_A01bzMeu.html</A>）</P>  <P>把 动力，压力，压力的释放 融合进 每个循环里，即低级循环和高级循环都包含 动力，压力，压力的释放 这几个元素</P>  <P>再引进&nbsp;期望势能的概念，玩家在压力游戏下，会形成 期望势能，压力的释放就是 期望势能的释放从而形成 动力使到玩家继续游戏</P>  <P>这样就形成了一个较完整的分析模型，从模型中可以注意到一个阀值，即压力的释放要在由期望势能形成的动力消耗尽前 执行,这样就有了一个释放最大时间——T_max</P>  <P>分析低级循环和 高级循环的T_max应该是不一样，并且高级循环的T_max会远大于低级循环，那么是不是可以从T_max_h/T_max_l的比值得到耦合参数a呢？</P>  <P>完全意义的T_max值很难通过实验或者统计获得，或许可以通过逼近式统计来得到大概数字。</P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942006727114180</comments>
    <slash:comments>1</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942006727114180</guid>
    <pubDate>Sun, 27 Aug 2006 23:04:18 +0800</pubDate>
    <dcterms:modified>2011-09-27T17:14:57+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[俄罗斯方块与Mr.Driller2的分析]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942006722930410</link>
    <description><![CDATA[<div><P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><B style="mso-bidi-font-weight: normal"><SPAN lang=EN-US style="FONT-SIZE: 12pt; FONT-FAMILY: 宋体">H-2公式：<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">L&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;C ----------------&gt; C’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;H<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>------------------------------------(1)<o:p></o:p></FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT face="Times New Roman"><SPAN lang=EN-US>C’=C*a<SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt">------------------------------------(2)<o:p></o:p></SPAN></FONT></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><I style="mso-bidi-font-style: normal"><SPAN lang=EN-US><FONT face="Times New Roman">ps</FONT></SPAN></I><I style="mso-bidi-font-style: normal"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">：取名为</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">H-2</FONT></SPAN></I><I style="mso-bidi-font-style: normal"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式，因为公式是从</SPAN></I><I style="mso-bidi-font-style: normal"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">Hamurabi</FONT></SPAN></I><I style="mso-bidi-font-style: normal"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">游戏得到的。</SPAN></I><I style="mso-bidi-font-style: normal"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></I></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><I style="mso-bidi-font-style: normal"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></I></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">首先分析俄罗斯方块</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">可以得到：</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">L=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">控制，</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">C=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动，</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">C’=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">积分</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">这里说明下，移动和移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">不太一样，移动是左右下的移动，即可以控制某物体移动的自足，移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">则是包含叠放，策略性选择摆放位置的移动。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那么俄罗斯方块的</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H-2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式可以变成：</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">控制</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">----------------&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">积分</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">*a1<o:p></o:p></FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt">同理对<SPAN lang=EN-US>Mr.Driller2写出H-2公式：<o:p></o:p></SPAN></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="FONT-SIZE: 12pt; FONT-FAMILY: 宋体"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">控制</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">----------------&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">下潜</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">*a2<o:p></o:p></FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="FONT-FAMILY: 宋体"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">要评估的主要是两方面，一个是偶合参数</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">a</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，看看</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">a1</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">还是</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">a2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">耦合度好；一个是高级循环中可以让玩家沉迷程度。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">前者更多反映的是入手程度，后者更多反映的是沉迷程度。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">俄罗斯方块的移动和移动</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">概念上相近，在实际中，人们也有叠放整齐的概念，而且移动</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">也不需要增加美术图片资源来表达，耦合性不错；</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt">Mr.Driller2的</SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动和移动</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">概念上有些差异，移动</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是需要钻开石块的，对于不同的石块有不同的钻开时间，还有在高级循环增加氧气值的概念，和之前的低级循环没有太大关联，并且移动</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">需要增加额外的美术图片资源来表达，耦合性比前者较差。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">俄罗斯方块中的</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">积分，增加两条简单规则：得分与同时消去层数关联</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">和</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">难度与积分关联。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">前者规则鼓励玩家消去最多的层数，后者规则把游戏进度交给玩家决定，不断的游戏可以使挫败感来的越来越慢。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">规则简单明了，而且具有不错的沉迷性。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">下潜</SPAN><SPAN lang=EN-US><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">游戏没有玩过，通过看资料，可以得到的是，需要增加氧气消耗规则，石块钻开时间规则，石块排位规则等等</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">这样直观就成了一个问题，还是引入氧气消耗规则，对于难度的提升必然采用关卡的形式，</SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">每一关都有目标米数</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">, </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">由</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> 300 </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">米至</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> 2000 </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">米不等，关卡的形式，既有可能玩家卡在某一关卡，挫败感太大而放弃，这样就不能体验到整个游戏。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">小结：</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">俄罗斯方块可以说是以前游戏的经典之作，简单的规则，不错的沉迷性，难怪以前可以风靡一时，不过，从</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H-2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式看到，简单是它的优点，现在也是它的弱点，高级循环的价值来源于低级循环，经过不断进步的游戏画面洗礼，现在的人们对于控制一个方块移动已经没有以前的兴奋，所以现在大多数手机都有俄罗斯方块，但很少人去再玩它的原因。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">提到俄罗斯方块，还要提下，联网俄罗斯方块，看下它的</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H-2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式：</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">控制</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">----------------&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">移动</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">积分</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">---------------&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">积分</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">攻击</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">可以看到</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H-2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式多了一个更高级循环——积分</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">攻击，正是这个更高级循环又丰富俄罗斯方块的游戏性。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P><SPAN lang=EN-US style="FONT-SIZE: 10.5pt; FONT-FAMILY: 宋体; mso-font-kerning: 1.0pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA"><FONT size=4>Mr.Driller2在模型存在一些问题，不代表是不可以的，为了增加入手程度，即在低级循环吸引玩家，角色采用很Q的卡通，为了增加耦合度，即Mr.Driller2中的a2，让玩家可以理解和之前循环没有太大联系的氧气概念，界面设计用了三分一来作为指示界面，玩家角色活动的界面只占总画面的三分二等等</FONT></SPAN></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942006722930410</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942006722930410</guid>
    <pubDate>Tue, 22 Aug 2006 21:30:41 +0800</pubDate>
    <dcterms:modified>2006-08-22T21:30:41+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[沉迷2公式]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/73000942006721118170</link>
    <description><![CDATA[<div><P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: center" align=center><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">沉迷</SPAN><SPAN lang=EN-US style="FONT-SIZE: 14pt"><FONT face="Times New Roman">2</FONT></SPAN><SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US style="FONT-SIZE: 14pt"><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman"></FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman"></FONT></o:p></SPAN>&nbsp;</P><SPAN lang=EN-US><o:p>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt"></SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt">&nbsp;<SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">从</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">Hamurabi</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">游戏可以分析出两个循环：<SPAN style="FONT-SIZE: 14pt; FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'"><IMG style="WIDTH: 598px; HEIGHT: 263px" height=256 src="http://img599.photo.163.com/zfscnu/68020969/1870479788.jpg" width=508></SPAN></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt"></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt"></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt"></SPAN></o:p></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">上面的图形描述了：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">在游戏的初期，</SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">通过“新增加人口”在初期协助总人口不会急剧变化，设置保护线，让玩家在初期可以通过低支出，炒卖地价来快速积累资产，这个循环就是土地</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">粮食的循环，随着游戏进程，玩家手中的资产（粮食）多了，不太想看到百姓死去太多（心理感觉不太好），于是就会慢慢增加喂养百姓的粮食支出，增加人口和耕地，通过耕种来获得粮食，这样就是进入到耕地</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">粮食的循环。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">通过对</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">Hamurabi</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">这两个循环的分析，感到这里面包含了</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">MUD</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">（或者表达为让玩家沉迷）的一些基本规律，于是对其再抽象，以期可以有更多的收获。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">为了方便分析，对上面的循环做了一些抽象，发现</SPAN><SPAN style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman"> </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">“土地”可以理解成低级循环的道具，“耕地”可以理解成高级循环的道具，“粮食”是两个循环的获得和桥梁。</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">用</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">L</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">来代替“土地”，</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">H</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">来代替“耕地”，</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">和</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">C’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">来代表“粮食”，并简化循环成：</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><v:line id=_x0000_s1045 style="Z-INDEX: 20; LEFT: 0px; POSITION: absolute; TEXT-ALIGN: left" from="53.85pt,6.75pt" to="90pt,6.75pt"><FONT face="Times New Roman"><v:stroke dashstyle="dash" endarrow="block"></v:stroke><?xml:namespace prefix = w ns = "urn:schemas-microsoft-com:office:word" /><w:wrap type="square"></w:wrap></FONT></v:line><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">L&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;C<SPAN style="mso-spacerun: yes">&nbsp;------------&gt;&nbsp; </SPAN>C’&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;H<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>------------------------------------(1)<o:p></o:p></FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">还可以发现，低级循环中，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是比较容易获得，高级循环中</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C’</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是由低级循环来决定，</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><FONT face="Times New Roman"><SPAN lang=EN-US>C’=C*a<SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN>---------------------------------------------</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt">(</SPAN><SPAN lang=EN-US>2)</SPAN></FONT></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式的一些说明：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">1</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">描述了玩家沉迷的过程，由初期一些容易的获得，由低级循环慢慢进入更高级的循环；</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">描述了游戏中价值的产生，即游戏高级循环的价值是以低级循环中作为基础的，当玩家在比较容易获得的低级循环中获得一些“数值”在他们思维建立起这些“数值”的价值，才会认同高级循环中所谓的高额“数值”获得，而去付出更多。</SPAN><SPAN lang=EN-US><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">`</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">也不知道表达是不是清楚、、、、</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">^_^|| </FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">算了，不清楚以后再说把，现在拿这两个公式代入来分析些暗黑。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">把公式代入暗黑后，很容易得到：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">L=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">经验，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">H=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">装备</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><SPAN lang=EN-US><FONT face="Times New Roman"> C’=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">1</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">就可以写成：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><v:line id=_x0000_s1046 style="Z-INDEX: 21; LEFT: 0px; POSITION: absolute; TEXT-ALIGN: left" from="99pt,7.8pt" to="135.15pt,7.8pt"><FONT face="Times New Roman"><v:stroke dashstyle="dash" endarrow="block"></v:stroke><w:wrap type="square"></w:wrap></FONT></v:line><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">经验</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&lt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><SPAN style="mso-spacerun: yes"><FONT face="Times New Roman">&nbsp;&nbsp;<SPAN style="mso-spacerun: yes">&nbsp;------------&gt;&nbsp;&nbsp;</SPAN>&nbsp;&nbsp;</FONT></SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><FONT face="Times New Roman"><SPAN lang=EN-US>’</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt">&lt;</SPAN></FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-size: 10.5pt">—</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">&gt;</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">装备</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">可以写成：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">’=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">*a</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">1</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">描述了暗黑这个游戏在初期，玩家是处在提升经验，就可以获得属性和技能的增加，之后又可以更快的获得经验，又可以获得属性和技能增加</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">这样的循环中，随着游戏进程，玩家在属性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">/</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">技能获得提升到一定程度，会主要跳到</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">提升装备，就可以获得额外属性和技能的增加，之后又可以更快的获得新装备，又可以获得属性和技能增加</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的高级循环。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">则解释了</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">+10</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">力量的盔甲为什么具有价值。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">小结：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">联系起我以前写的文章，游戏性是</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">XXXX</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的频率，套用到这里来理解，可以发现低级循环就是“高频”，玩家付出和获得的间隔时间比较短，高级循环则是“低频”，玩家付出和获得的间隔时间比较长，游戏沉迷就是把玩家从“高频”引向“低频”，那么沉迷</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">2</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">公式描述的就是：引向的过程。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">写在后面，仓促成文，感觉还有很多没有表达出来，或者没有表达清楚，不过抛出这些砖，看看有没有玉丢过来</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">^_^<o:p></o:p></FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: 51.75pt"><SPAN lang=EN-US><SPAN style="mso-tab-count: 1"><FONT face="Times New Roman">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT></SPAN><o:p></o:p></SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/73000942006721118170</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/73000942006721118170</guid>
    <pubDate>Mon, 21 Aug 2006 11:08:17 +0800</pubDate>
    <dcterms:modified>2006-08-22T20:59:43+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[游戏性数学化]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420064111115300</link>
    <description><![CDATA[<div><P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'"></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">本文隐含一个前提，游戏性</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">=</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">成就感（详细推论，见以前另外一个帖子），当然这个也将会对成就感赋予更明确的定义。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">本文涉及傅立叶变化、正交等概念。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">在之前的一些思考中，得到：“所谓的游戏性就是让玩家可以在游戏获得成就感，所谓的耐玩性就是这个成就感对于玩家是成就感的时间长短。”（见以前另外一个帖子）</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那么，成就感的具体定义是什么？怎么去衡量？怎么去知道哪些玩家对哪些成就感“敏感”，哪些不“敏感”呢？、、、、、、、</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">通过一些联想（出差培训中无聊的思考</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">^_^</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">），成就感和频率有一些相似之处，那么是不是可以通过类比频率这个概念来建立一个成就感数学模型呢？进而把游戏性数学化呢？</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">回想起信号分析的信号与频率的关系，信号可以由</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">n</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">个频率叠加而成，用数学的话来说就是：任何周期函数可以展开成“正交函数线性组合”的无穷级数——傅立叶级数、、、、（傅立叶级数也可以扩展到非周期函数，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">^_^||</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">在初步分析还不需要那么复杂）</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">把在傅立叶级数中</SPAN><SPAN lang=EN-US><FONT face="Times New Roman"> f </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的意义变成</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">成就感（用</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">c</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">来代替），那么公式也应该是成立的。在原来的对应，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">f</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">&lt;-&gt;F</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">信号波形图与频谱图有对应关系，如下图：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><v:group id=_x0000_s1026 style="MARGIN-TOP: 0px; Z-INDEX: 1; LEFT: 0px; MARGIN-LEFT: 36pt; WIDTH: 252pt; POSITION: absolute; HEIGHT: 89.85pt; TEXT-ALIGN: left" coordsize="5040,1797" coordorigin="2520,8928"><v:shape id=_x0000_s1027 style="LEFT: 2700px; WIDTH: 1260px; POSITION: absolute; TOP: 9084px; HEIGHT: 1196px; mso-position-horizontal: absolute; mso-position-vertical: absolute" coordsize="1260,1196" filled="f" path="m,572c45,286,90,,180,104v90,104,240,1092,360,1092c660,1196,780,104,900,104v120,,300,910,360,1092e"><v:path arrowok="t"><FONT face="Times New Roman"></FONT></v:path></v:shape><v:line id=_x0000_s1028 style="POSITION: absolute" to="6480,10332" from="6480,8928"><FONT face="Times New Roman"></FONT></v:line><v:rect id=_x0000_s1029 style="LEFT: 3825px; WIDTH: 540px; POSITION: absolute; TOP: 10236px; HEIGHT: 468px" filled="f" stroked="f"><v:textbox style="mso-next-textbox: #_x0000_s1029">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:rect id=_x0000_s1030 style="LEFT: 6975px; WIDTH: 540px; POSITION: absolute; TOP: 10257px; HEIGHT: 468px" filled="f" stroked="f"><v:textbox style="mso-next-textbox: #_x0000_s1030">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:line id=_x0000_s1031 style="POSITION: absolute" to="4320,10332" from="2520,10332"><v:stroke endarrow="block"><FONT face="Times New Roman"></FONT></v:stroke></v:line><v:line id=_x0000_s1032 style="POSITION: absolute" to="7560,10332" from="5760,10332"><v:stroke endarrow="block"><FONT face="Times New Roman"></FONT></v:stroke></v:line><v:line id=_x0000_s1033 style="POSITION: absolute; flip: y" to="2520,10332" from="2520,9084"><v:stroke endarrow="block"><FONT face="Times New Roman"></FONT></v:stroke></v:line><v:line id=_x0000_s1034 style="POSITION: absolute; flip: y" to="5760,10332" from="5760,9084"><v:stroke endarrow="block"><FONT face="Times New Roman"></FONT></v:stroke></v:line><?xml:namespace prefix = w ns = "urn:schemas-microsoft-com:office:word" /><w:wrap type="square"></w:wrap></v:group></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><v:line id=_x0000_s1035 style="Z-INDEX: 2; LEFT: 0px; POSITION: absolute; TEXT-ALIGN: left" to="189pt,0" from="135pt,0"><FONT face="Times New Roman"><v:stroke endarrow="block" startarrow="block"></v:stroke><w:wrap type="square"></w:wrap></FONT></v:line></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那么对于成就感来说，也应该有</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">c</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">&lt;-&gt;C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）的对应关系，</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）比较明确，就是各个成就感组成的成就感谱，如果</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）里的</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是代表成就感的话，那么</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t </FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是代表什么什么呢？</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">和</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是有倒数的关系，那么</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的倒数是什么呢？</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">一开始就对等于游戏性的成就感定义不明确，更不用说去找成就感的倒数是什么了，不过可以反其道而行，先从成就感的倒数是什么来找线索，</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当我看着信号波形图的时候，回想自己玩</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">game</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的情形，星际空投电兵的紧张控制和杀掉一个矿的农民的爽快、暗黑围着</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">boss</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">放魔法的紧张控制和干掉</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">boss</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的爽快、泡泡堂放泡的紧张控制和炸开一个道具或者一个敌人的爽快、、、、、、、，感觉在玩</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">game</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的时候也是有类似的波形图，再仔细地去分析这些波动，好象都是时间作为横轴的，那么成就感也是时间的倒数？</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那么确定</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">c</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）里的</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">t</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">是时间的话，那么代表成就感的</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">C</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">）里的</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">w</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">就是时间的倒数，这样就可以给出</SPAN><FONT face="Times New Roman"> </FONT><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">等于游戏性的成就感的定义：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">成就感就是在游戏中付出和得到的频率</SPAN><SPAN lang=EN-US><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">（上面的定义或许不太正确，但可以确定的是成就感就是在</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">XXXXXXX</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的频率）</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那么这样可以得到量化的成就感，也就是说可以得到量化的游戏性了。</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">那量化有什么用处呢？可以采取物理学的实际验证的办法来去分析一款游戏的游戏性，引入其他参数来分析当前人们对哪些频率（成就感）敏感等等、、、、</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">当然，这都是需要上面的理论都是正确的前提下</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">^_^~~~</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">我只是提出一个理论的假设和初步推导，至于后续的验证和发展、、、、、、、这个、、、、、套用广东的一句话：做媒没可能包生仔（儿子）的</SPAN><SPAN lang=EN-US><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/730009420064111115300</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420064111115300</guid>
    <pubDate>Thu, 11 May 2006 23:15:30 +0800</pubDate>
    <dcterms:modified>2006-05-11T23:15:30+08:00</dcterms:modified>
  </item>    
  <item>
  	<title><![CDATA[基于优先级淘汰的NPC智能对话]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420063261020280</link>
    <description><![CDATA[<div><P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">现在网游</SPAN><SPAN lang=EN-US style="mso-bidi-font-size: 10.5pt"><FONT face="Times New Roman">NPC</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">的对话大都是随机或者简单条件触发，近日在一次聊天中，一个网友说：<SPAN style="COLOR: blue">“</SPAN></SPAN><SPAN style="COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">如果说WOW里你杀一个怪打不过跑了然后等一个月再去见它，它会说：小子一个月不见你哪鬼混去了~~这俺觉得才象AI~~~ </SPAN><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">”<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">第一感觉，不错，不过</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">资料量纪录很大。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">但仔细考虑下，是不是所有的资料都需要记录呢？提供类似功能就是让玩家觉得在他关注的事情可以有针对性的反馈，那</SPAN><SPAN style="COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">只要记录玩家所关注的、关心的就可以了</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:shape><v:rect id=_x0000_s1028 style="LEFT: 7740px; WIDTH: 1080px; POSITION: absolute; TOP: 5184px; HEIGHT: 1716px"><v:textbox style="mso-next-textbox: #_x0000_s1028">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">xxxxxxx</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">xxxxxxx</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">xxxxxxxxxxxxxxxxxxxxx</FONT></SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:rect id=_x0000_s1029 style="LEFT: 2520px; WIDTH: 2160px; POSITION: absolute; TOP: 5340px; HEIGHT: 1092px" stroked="f" filled="f"><v:textbox style="mso-next-textbox: #_x0000_s1029">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">攻击的结果按规则形成一串标识</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><FONT face="Times New Roman">xxxxxxx</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US><o:p><FONT face="Times New Roman">&nbsp;</FONT></o:p></SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:rect id=_x0000_s1030 style="LEFT: 7740px; WIDTH: 1800px; POSITION: absolute; TOP: 7992px; HEIGHT: 1092px" stroked="f" filled="f"><v:textbox style="mso-next-textbox: #_x0000_s1030">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">如果数组</SPAN><SPAN lang=EN-US><FONT face="Times New Roman">&gt;10</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">，则删掉优先级最低的记录</SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:line id=_x0000_s1031 style="POSITION: absolute" to="7560,5808" from="4500,5808"><v:stroke endarrow="block"></v:stroke></v:line><v:group id=_x0000_s1032 style="LEFT: 3060px; WIDTH: 3960px; POSITION: absolute; TOP: 6432px; HEIGHT: 2340px" coordsize="3960,2340" coordorigin="3780,6120"><v:shape id=_x0000_s1033 style="LEFT: 6300px; WIDTH: 1218px; POSITION: absolute; TOP: 6900px; HEIGHT: 1344px; mso-wrap-style: none" type="#_x0000_t202" stroked="f" filled="f"><v:textbox style="mso-next-textbox: #_x0000_s1033; mso-fit-shape-to-text: t">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">攻击</SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect></v:group><v:rect id=_x0000_s1039 style="LEFT: 4860px; WIDTH: 2520px; POSITION: absolute; TOP: 5340px; HEIGHT: 624px" stroked="f" filled="f"><v:textbox style="mso-next-textbox: #_x0000_s1039">
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<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN style="FONT-FAMILY: 宋体; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">插进记录角色数组</SPAN></P></DIV></TD></TR></TBODY></TABLE></v:textbox></v:rect><v:line id=_x0000_s1040 style="POSITION: absolute" to="8640,7992" from="8280,6900" strokeweight="2pt"><v:stroke endarrow="block" dashstyle="1 1"></v:stroke></v:line></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">具体设计为：<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">在玩家角色的属性增加一个 数组，最大数量为10，数组里的记录值为32位的比特标识码 <o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x<SPAN style="mso-spacerun: yes">&nbsp; </SPAN>x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x <SPAN style="mso-spacerun: yes">&nbsp;</SPAN>x x x x</SPAN><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p></o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">{1、、、、、、、、10}{11、、、、16}{17、20} {21、24} {25、、、、、、32}<SPAN style="mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN><o:p></o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1-10位，</SPAN></B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">是NPC标记位，记录这条记录值是从哪个NPC获得的，总共可以记录1024个NPC；<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">11-16位，</SPAN></B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">是NPC标记扩展位，用于记录一些特殊性NPC和作为备用；<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">17-20位</SPAN></B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">，是记录角色对NPC的操作结果，如：<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P>
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<TABLE class=MsoTableGrid style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-yfti-tbllook: 480; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellSpacing=0 cellPadding=0 border=1>
<TBODY>
<TR style="mso-yfti-irow: 0">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">标识码<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">意思<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">标识码<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">意思<o:p></o:p></SPAN></B></P></TD></TR>
<TR style="mso-yfti-irow: 1">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1000<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">主动攻击并杀死对方<B><o:p></o:p></B></SPAN></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0000<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">被动攻击并杀死对方<B><o:p></o:p></B></SPAN></P></TD></TR>
<TR style="mso-yfti-irow: 2">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1001<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">主动攻击，等级高过而没有杀死对方<B><o:p></o:p></B></SPAN></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0001<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">被动攻击，等级高过而没有杀死对方<B><o:p></o:p></B></SPAN></P></TD></TR>
<TR style="mso-yfti-irow: 3">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1010<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">主动攻击，等级高过并杀死对方<B><o:p></o:p></B></SPAN></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0010<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">被动攻击，等级高过并杀死对方<B><o:p></o:p></B></SPAN></P></TD></TR>
<TR style="mso-yfti-irow: 4">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1011<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">主动攻击，等级低过并没有杀死对方<B><o:p></o:p></B></SPAN></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0011<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">被动攻击，等级低过而没有杀死对方<B><o:p></o:p></B></SPAN></P></TD></TR>
<TR style="mso-yfti-irow: 5">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1100<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">主动攻击，等级低过并杀死对方<B><o:p></o:p></B></SPAN></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0100<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">被动攻击，等级低过并杀死对方<B><o:p></o:p></B></SPAN></P></TD></TR>
<TR style="mso-yfti-irow: 6">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1101<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0101<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD></TR>
<TR style="mso-yfti-irow: 7">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1110<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0110<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD></TR>
<TR style="mso-yfti-irow: 8; mso-yfti-lastrow: yes">
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: windowtext 1pt solid; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">1111<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.5pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">0111<o:p></o:p></SPAN></B></P></TD>
<TD style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #c0c0c0; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0cm; BORDER-LEFT: #c0c0c0; WIDTH: 106.55pt; PADDING-TOP: 0cm; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" vAlign=top width=142>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P></TD></TR></TBODY></TABLE></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">21-24位，</SPAN></B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">是备用位；<B><o:p></o:p></B></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></B></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><B><SPAN style="FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">25-32位<SPAN style="COLOR: blue">，</SPAN></SPAN></B><SPAN style="COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">是优先级标识，总共有256个优先级，根据一些规则，估计玩家在当前情况关心什么，对记录值赋予一个优先级，优先级低的，当数组》10后，会被新记录值代替。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">在NPC那里也增加一个数组，数量最大为10，</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">数组里的记录值为16位的</SPAN><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">NPC标记</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">码。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">这个数组记录这个NPC关心范围。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">NPC首先一定是关心自己的，所以NPC本身的</SPAN><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">NPC标记</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">码一定会有，还有一些这个NPC“剧情”上会关心的其他NPC，比如兔子NPC会关心狗NPC等等、、、、那么兔子NPC上除了有兔子NPC</SPAN><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">标记</SPAN><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">码，也会有狗NPC标记码。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">处理流程：<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">暂略<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">优先级确定规则：<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">小结：<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">1、增加运算量和数据记录不大；<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">2、改动比较方便；<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold"><o:p>&nbsp;</o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: #400040; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN; mso-bidi-font-weight: bold">3、可以在一定程度地“欺骗”到玩家以为NPC具有智能。<o:p></o:p></SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><?xml:namespace prefix = w ns = "urn:schemas-microsoft-com:office:word" /><w:wrap type="square"></w:wrap></v:group><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN">大概示意图：</SPAN></P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"></SPAN>&nbsp;</P>
<P class=MsoNormal style="MARGIN: 0cm 0cm 0pt; TEXT-ALIGN: left; mso-layout-grid-align: none" align=left><SPAN style="COLOR: black; FONT-FAMILY: 宋体; mso-bidi-font-size: 10.5pt; mso-hansi-font-family: 'Times New Roman'; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt; mso-ansi-language: ZH-CN"><o:p></o:p></SPAN>&nbsp;</P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/730009420063261020280</comments>
    <slash:comments>0</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420063261020280</guid>
    <pubDate>Wed, 26 Apr 2006 22:20:28 +0800</pubDate>
    <dcterms:modified>2006-04-26T22:20:28+08:00</dcterms:modified>
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  <item>
  	<title><![CDATA[游戏性=成就感]]></title>	
    <link>http://zfscnu.blog.163.com/blog/static/730009420063161032480</link>
    <description><![CDATA[<div><P>游戏软件和其他商品一样，对于人们来说，就是一个商品。</P>
<P>商品应该来说都是满足人们某个需求的，那么游戏软件是满足人们什么需求呢？</P>
<P>娱乐？ 某个大师也说，游戏就是娱乐的工具，与电视、电影等的娱乐产品不同的是，游戏具有互动性、、、、、、好象也是很正确的、、、、但、、、当时代发展到临近IPTV时代的时候，电视也具有互动性、、、、那游戏又和电视有什么本质的不同呢？或者说游戏对于其他的娱乐商品，有什么的核心竞争力呢？</P>
<P>先从“筷子”来类比分析</P>
<P>人们使用筷子，有夹、扒、刺、、、等的需求，归纳其根本需求 可以为把食物放进肚子、、、、</P>
<P>再联想到有的人很有钱，也很懒，于是叫一PLMM用筷子夹食物到他口，喂他吃饭（我向往的生活^_^），当然其根本需求也没有变 ——把食物放进肚子</P>
<P>这样或许可以得到一个推论：假手于人“用筷子”和自己“用筷子”的根本需求应该是一样</P>
<P>那把 “玩游戏”代入“用筷子”既得到 ：假手于人“玩游戏”和自己“玩游戏”的根本需求应该是一样。</P>
<P>那么 可以推论为：挂机的需求集合 和 自己玩游戏的需求集合 的交集 应该包含有根本需求。</P>
<P>玩家挂机，可以说是没有什么游戏的体验，就是为了增加经验、增加等级之类，为了让角色获得一个不错的级别等，那么这个时候满足玩家的是什么需求呢？</P>
<P>成就感！ 经过几天的整理后得出的结果。^_^</P>
<P>那么可以得到，成就感就是挂机的需求集合和自己玩游戏的需求集合的交集，也应该是游戏的根本需求，也应该是游戏区别于其他娱乐商品的核心竞争力。</P>
<P>当然上面得到只是一个假设，或者说是一个理论，那还需要一些验证。</P>
<P>首先是，在游戏中，玩家是否可以获得成就感？</P>
<P>当一个个游戏的去考虑游戏中是否可以让玩家获得成就感，会发现，好象就是成就感在驱动着我们去玩游戏的。</P>
<P>俄罗斯方块，我们积累四行以上，再等着长条一起消去四行，是不是内心有一丝丝的成就感，当速度加快的时候，还可以临危救难，消去几行，是不是内心也有一丝丝的成就感、、、、我们会重复地玩俄罗斯方块，是不是在心中回忆着之前的成就感，而想再次体验呢？</P>
<P>CS，自己爆掉对方的头，是不是内心有一丝丝的成就感；当自己沿着墙壁快速而小心地行走，随时准备和迎面来的敌人交战，是不是内心有一丝丝的成就感；当自己的一方成功引炸成功/拆掉炸弹，是不是内心有一丝丝的成就感、、、、</P>
<P>RPG类的游戏，没错，游戏是有“剧本”的，但和“看小说”不一样的是，这个剧本的实现是有玩家来完成的，这个我感觉，应该是RPG游戏给玩家最大的成就感。</P>
<P>网游呢？升级是一个成就感，和朋友组队一起打怪也是一个成就感，组织或参加国战，也是一个成就感、、、、、、</P>
<P>还有就是，其他娱乐商品是不是不能象游戏一样提供给“用户”成就感呢？</P>
<P>音乐，作为商品的话，用户会欣赏或买一首歌，是因为音乐带给用户的是共鸣感，应该没有什么成就感。</P>
<P>电视和电影，观众会去看，都是因为电视和电影带给观众距离感，包括时间和空间。</P>
<P>也就是说，比较音乐、电视和电影，成就感是游戏区别于它们的特点。</P>
<P>经过粗粗的验证，看起来，成就感是游戏的根本需求，也是游戏区别于其他娱乐商品的核心竞争力，应该可以成立的。</P>
<P>那么就可以得到，所谓的游戏性就是让玩家可以在游戏获得成就感，所谓的耐玩性就是这个成就感对于玩家是成就感的时间长短。</P></div>]]></description>
	    <author><![CDATA[zfscnu]]></author>
	    <comments>http://zfscnu.blog.163.com/blog/static/730009420063161032480</comments>
    <slash:comments>5</slash:comments>
    <guid isPermaLink="true">http://zfscnu.blog.163.com/blog/static/730009420063161032480</guid>
    <pubDate>Sun, 16 Apr 2006 22:32:48 +0800</pubDate>
    <dcterms:modified>2006-04-16T22:32:48+08:00</dcterms:modified>
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